游戏名称:Fallout: New Vegas
游戏开发:Obsidian Entertainment
游戏发行:Bethesda Softworks (US & UK), Namco Bandai (EU, AU & NZ)
游戏平台:PS3 & Xbox360 (Microsoft Windows)
游戏类型:Action Role-Playing
游戏人数:Single Player
游戏等级:ACB: MA15+, BBFC: 18, ESRB: M (Mature), PEGI: 18
发售日期:美国 (19/10/2010), 欧洲 (22/10/2010)
游戏售价:US$59.99
游戏简介
Fallout: New Vegas的故事发生在2280年,那就是Fallout 3的3年后,或是Fallout 2的39年后。
而且Fallout: New Vegas将会是在Fallout世界里距离毁灭性的核爆后最长远的年代。
New California Republic将占有Fallout: New Vegas里大部分的故事情节,而且比较注重于NCR,
Caesar's Legion slavers和New Vegas当地的民众之间三方面的斗争。
在Fallout: New Vegas里,玩家将不再是一个Vault Dweller。
玩家将扮演一个快递员,在一次运送包裹途中遭人攻击身受重伤后被遗弃在Mojave沙漠上。
命在旦夕时被一部名为Victor的机器人所救,然后把玩家带给Dr Mitchell医治后救回一条小命。
BETHESDA SOFTWORKS ANNOUNCES FALLOUT®: NEW VEGAS™ COLLECTOR'S EDITION
Fallout: New Vegas™ Collector's Edition to be Available Worldwide
In addition to including the highly anticipated game, this premium version of Fallout: New Vegas also includes the game-inspired items below:
- "Lucky 7" poker chips. Each of the seven poker chips was designed to represent chips from the major casinos found on the New Vegas strip and throughout the Mojave Wasteland.
- A fully customized Fallout: New Vegas deck of cards. Each card in the pack has been uniquely illustrated to depict characters and factions found within the game. Use the cards to play poker, blackjack or Caravan, an original card game that was created by Obsidian especially for New Vegas!
- A recreation of the game's highly coveted "Lucky 38" platinum chip.
- A hardcover graphic novel "All Roads", that tells the story of some of the characters and events that lead up to Fallout: New Vegas. "All Roads" was written by Chris Avellone, the game's creative director, and created in conjunction with Dark Horse Comics.
- 'The Making of Fallout: New Vegas' DVD. This documentary DVD will contain exclusive video content, including interviews with the developers in which they take you from concept to creation and discuss topics such as story, setting, legacy of the Fallout franchise and more.
Fallout: New Vegas - 游戏画面
Fallout: New Vegas - 游戏短片 Fallout New Vegas Trailer
Fallout: New Vegas E3 2010 Trailer
Fallout New Vegas Developer Diary #1 The Story
Fallout New Vegas Developer Diary #2 The Tech
Fallout New Vegas Developer Diary #3 The Art Direction
Fallout New Vegas Developer Diary #4 The Factions
Fallout New Vegas Developer Diary #5 The Strip
Fallout New Vegas Developer Diary #6 The Characters
Fallout: New Vegas预购包 Classic Pack (GameStop):
* Armored Vault 13 Suit – Extensively patched up and dotted with piecemeal armor, this outfit is an homage to the classic ending of the original Fallout.
* Vault 13 Canteen – This handy device is useful for staving off dehydration and providing a small amount of healing in the Mojave Wasteland.
* Weathered 10mm Pistol – A well-worn 10mm pistol that packs an extra punch despite its modest size.
* 5 Stimpaks – Food and water are good for long-term healing, but when the fighting is fierce, Stimpaks help keep Wastelanders upright.
Tribal Pack (Amazon):
* Tribal Raiding Armor – Pieced together from scraps of armor, this outfit provides protection without impacting mobility.
* Broad Machete – This heavy-bladed melee weapon does high damage against limbs and can quickly deal out a flurry of attacks.
* 5 Bleak Venom doses – Useful on any Melee Weapon, Bleak Venom makes short of work of most living targets.
* 10 Throwing Spears – If you would like to silently pin an enemy’s head to a wall, Throwing Spears are the way to do it.
Caravan Pack (Steam):
* Lightweight Leather Armor – This hand-modified suit of leather armor reduces its overall weight without impacting its ability to protect.
* Sturdy Caravan Shotgun – Despite its rough appearance, this Caravan Shotgun will reliably fire 20 gauge shells until the Brahmin come home.
* 4 Repair Kits – Useful for repairing any outfit or weapon, Repair Kits are a valuable tool for any caravaner.
* Binoculars – The Mojave Wasteland is a dangerous place, but with these trusty Binoculars you’ll be able to spot trouble coming.
Mercenary Pack (Best Buy):
* Lightweight Metal Armor – Modified for long-range travel, this Metal Armor sacrifices some protection for mobility and overall weight.
* Mercenary’s Grenade Rifle – Though similar to other 40mm Grenade Rifles in the Mojave Wasteland, this model has a faster reload cycle.
* 3 Super Stimpaks – When you absolutely, positively, need to keep your blood inside your body, Super Stimpaks fix you up in no time.
* 3 Doctors Bags – Mercenaries and broken limbs go together like Iguana-on-a-Stick and Nuka Cola. Thankfully, these Doctors Bags take a bit of sting out of the inevitable crushed skull.
Fallout: New Vegas Fan Interview Part 1 (Josh Sawyer, Obsidian Entertainment - Project Director on Fallout: New Vegas)
(1) Will perks be available every level, every other level, every third level, etc.? (From OakTable via Bethesda Blog)
Josh Sawyer: We have shifted the perk rate to a game setting within the GECK. We currently have it set to one perk every two levels. Internal feedback to it has been mixed, so it's too early to say if we will keep it at this setting.
(2) Will we be able to level past 20? Or 30? (From Justin via Facebook)
JS: Our level cap is 30.
(3) Will the PC retail game be able to be activated via Steam? (From @litrock via Twitter)
Jason Bergman, Senior Producer at Bethesda Softworks: Yes. Fallout: New Vegas will fully utilize the Steamworks SDK. This means that retail PC copies will activate via Steam. We are also using Steam for achievements and other features (but not multiplayer, of course. FNV remains a single player only game).
(4) I’m assuming that you are reusing some of the animations from Fallout 3. Have you done anything to improve these or are they going to stay the same way that they did in Fallout 3? (From Zearox via Bethesda Blog)
Josh Sawyer: We started our animation work by determining what new animations we needed, what existing animations we thought needed revision, and what else we could revise. We have already changed some of the core combat animations (for example, all first-person firearm aim animations have been revised) as well as creature animations (our "West Coast" Super Mutants have new idles, walk, and run cycles).
(5) Can you confirm 'Dogmeat' will be a companion? (From Barry via Facebook)
JS: The Mojave Wasteland is full of dogs. Who knows who will want to be your pal this time around?
(6) You hinted at multiple ammo choices being available. How deep are you going with that? Will that only be regular and AP ammo? (From DanishMIKI via Bethesda Blog)
JS: What ammunition sub-types are available to the player depends on the base type. Not all ammunition types have standard, hollow point, and armor piercing variants. For example, there is no armor piercing .22 ammunition. In addition to "standard" ammunition, hollow point and armor piercing are the two most common variants. 20 gauge and 12 gauge shotguns have slug variants in addition to the standard (buckshot). Some calibers also have +P (overpressure) rounds, military surplus rounds (bought in bulk, increased power, increased wear on the weapon), or hand loads. Hand loads are always built at reloading benches in the world and can take a number of different forms. For example, you can craft .308 Jacketed Soft Points or .45-70 Gov't Semi-Wadcutters with very "hot" loads.
Energy Weapons and Explosives can also use ammunition subtypes. Some energy ammunition has "over charge" or "bulk" variants, the former being high-powered but damaging to the weapon and the latter being cheap but under-powered. 25mm grenades (used in the grenade machinegun) have a high explosive variant and 40mm grenades have an incendiary variant.
(7) Are the Super Mutants in the screen shots graphical stand ins? Will they eventually have the unique appearance of the Mariposa Super Mutants from FO1 & FO2 (as seen in talking head dialogues), or will they appear as they do in the screen shots, almost identical to FO3 Vault 87 mutants? (From Chadious Maximus via Bethesda Blog)
JS: Our early Super Mutant and Nightkin models were placeholders. All of them have been re-textured, slightly remodeled, and re-animated to more closely resemble the Mariposa Super Mutants.
(8) Will the ending slides for all of the settlements return in New Vegas? (From @B3nt0k via Twitter)
JS: We may not hit every single group or location, but our ending is pretty comprehensive in what it covers.
(9) What other creatures are in New Vegas, and is it possible to see concept art of a new creature? (From Richard via Facebook)
JS: One of my favorites is the Cazador. Cazadores are mutated tarantula hawk wasps that have found their way north from the Sonoran Desert. They aren't very durable, but their poison is deadly and they are very creepy looking. Cazador Concept Art
(10) Will each faction have a radio station? (From @hawker101 via Twitter)
JS: Not every faction has a radio station, but I hope people are happy with the radio stations, DJs, and music selection we have.
(11) Will there be any sort of party involved? A few companions to tag along? (From Rui via Facebook)
JS: Yes. The player may have one humanoid and one non-humanoid companion at any given time.
(12) Will you get to meet that badass from the teaser trailer? (From @Xenoliath via Twitter)
JS: Eventually.
(13) What does Steamworks mean to you? Senior producer Jason Bergman explains:
"Fallout: New Vegas uses Steamworks for achievements and other features (such as friends lists, cloud storage of user preferences and so on). Use of Steam will be mandatory at retail. So what does that mean? We’ve implemented Steamworks in as light and unobtrusive a way as possible. Yes, you will have to install Steam when you install Fallout: New Vegas if you don’t already have it. And yes, you will have to be online at the time of that initial install. However you can install the game on as many systems as you want (with no restrictions!), and you do not have to be online to play the game after your initial activation. Not only that, but once the game has activated on Steam, you can throw out the game DVD entirely and just download the game over Steam. If you don’t even have a DVD drive, you can just take the CD-Key from the box, enter it into Steam, and download it without ever using the disc at all.
For those concerned, this will have no affect on mod development whatsoever. Modders will still be able to create and distribute their plugins the same way they have in the past.
We made the decision to use Steam after looking at all the various options out there and decided that it provided the best, least intrusive experience for PC gamers. We think you’ll agree."
Fallout: New Vegas Fan Interview Part 2 (Josh Sawyer, Obsidian Entertainment - Project Director on Fallout: New Vegas)
How many new perks are there planned to be included in Fallout: New Vegas? (From Oerjeke via Bethesda Blog)
Project Director Josh Sawyer: A lot. We've removed some old perks, modified some existing perks, and added a bunch of new ones. We believe that New Vegas' selection of perks will make the selection process difficult but rewarding for the player.
Will the Fallout: New Vegas Version of the GECK ship with the game, or be downloadable on release? (From @The3rdType via Twitter)
JS: Yes. In addition to the normal GECK functionality F3 modders have come to expect, the F:NV GECK will allow modification of ammo lists, ammo subtypes, the hardcore "basic needs" rates, and a lot of the other new bits of data we have added. It will also contain the F:NV dialogue editor, which can be used with or without the standard F3 dialogue editor.
Will Area 51 be in the game? (From Daniel via Facebook)
JS: Area 51 is a bit too far outside of our Mojave Wasteland to include.
What type of graphics options will there be? DX 9/10/11? (From @Z999z3mystorys via Twitter)
JS: F:NV's renderer still uses DX9.
Will there be character "traits" as in the classic Fallout games? (From @TheBearPaw via Twitter)
JS: Yes. During character creation, you will have the option to select one or two traits. Traits include some of the classics, like Small Frame (in F:NV it gives a bonus to AG but you break limbs more easily), and new ones, like Four Eyes (bonus to PE while wearing glasses, penalty while not).
What kinds of Companions will we see this time round. (From @Neo_Wolf via Twitter)
JS: We have a varied cast of companions ranging from Raul the ghoul mechanic to Boone the ex-NCR sniper to some more unusual fellows. Each of the companions has their own personal conflict the player can help resolve. These conflicts can be relatively simple to address or they can involve major quests that span the Mojave Wasteland.
Will there be anything like Fallout 3's bobbleheads in New Vegas to collect? (From @Neon0x via Twitter)
JS: Yes, there will be something similar to bobbleheads in the game, and you'll receive an in-game reward for finding them. That said, they do not give you SPECIAL or skill bonuses when found.
In Fallout 3, it was easy to max out most, if not all, of your skills. Is anything being done to prevent this? (From Ryan via Facebook)
JS: We have done several things to adjust the skill point economy. First and foremost, the formula for calculating skill points per level has changed. We are still experimenting with what formula to use, but a 10 IN will likely not boost a character's skills as much as it did in F3.
Most of the skill boosting perks have been removed, which means that method of advancing skills no longer exists. Skill books now give +3 skill points, +4 with Comprehension, but there are far fewer skill books in the world. This both reduces how much of a boost skill books will give overall and reduces the impact of Comprehension on that value (don't worry, Comprehension also gives a bonus to skill magazines, so it has more broad applicability). Our "Bobblehead equivalent" does not give SPECIAL or skill bonuses, so those are also removed from the skill point economy.
Are Bottlecaps the source of currency or will it be poker chips? (From Rob via Facebook)
JS: Bottlecaps are the main currency in the Mojave Wasteland. Bottlecaps are a water-backed currency controlled and regulated by NCR merchant caravans. The caravan houses conspired to re-introduce the currency when traders lost faith in NCR money. This loss of faith was the result of the NCR moving from a gold-backed currency to fiat currency due to repeated attacks on NCR gold reserves by the Brotherhood of Steel. Though the transition helped stabilize NCR's economy, NCR dollars are devalued compared to bottlecaps and even more devauled when compared with the third form of currency: Legion coins. Caesar's Legion mints silver and gold coins from captured pre-war material. Despite the NCR's running conflict with the Legion, merchants and citizens throughout the Mojave Wasteland accept all three forms of currency.
Poker chips are used by all functional casinos. Each casino has its own chips that must be used for gambling. Players can exchange any form of currency for chips and can receive their payout in any form of currency. Mr. House doesn't let the ongoing war get in the way of potential profits.
Will you be able to marry or even bettter marry a super mutant? (From Josh via Facebook)
JS: Only in your dreams.
Will we be able to keep playing once we beat the game with this one? (From Sean via Facebook)
JS: This is something we really wanted to do, but ultimately we realized that supporting post-endgame content would jeopardize the quality of the ending, which we wanted to tell the definitive stories for all of our major factions, locations and characters. Instead, after the credits roll the game will prompt you to reload a save created just before the endgame sequence, allowing players to go back and complete any quests they may have missed. Additionally, we make it very clear when you're about to reach the end of the main plot, so it shouldn't come across as a surprise.
Demo anytime soon? (From Gavin via Facebook)
JS: We have no plans for a demo.
Will I be able to play, and complete, F:NV without killing anyone or anything, except perhaps in self-defense? (From Billy Ocean via Bethesda Blog)
JS: Yes. There are ways to win the main plot by killing no one and by killing everyone. It was one of our initial design tenets. You will find it difficult to get by as a pacifist, and you will miss a great deal of content by killing everyone you meet, but it can be done.
快快写你的review上来,到时候我再看看要不要买先......
TEH_oo_ICE 发表于 19-10-2010 03:11 AM
游戏画面应该会和F3不相上下,主要是看故事剧情!
============================================================= Fallout New Vegas Developer Diary #6 The Characters
============================================================= Bethesda宣布Fallout: New Vegas第一个DLC将会是Xbox360专有!
“We’re excited to continue the partnership between Bethesda and Microsoft, and build on the success of the game add-ons released for Fallout 3 on Xbox LIVE,” said Bethesda’s US PR boss Pete Hines.
“We have no doubt that gamers will be thrilled with seeing a new add-on pack extend their adventures with Fallout: New Vegas on Xbox 360 and Xbox LIVE,” added Microsoft GM product manager for IEB, Matt Barlow.
=============================================================
Felicia Day出席在拉斯维加斯的Fallout: New Vegas launch party。
而且她也是Fallout: New Vegas里的其中一个同伴,Veronica Santangelo。
还有就是Veronica Santangelo会由Felicia Day本人发音。
We have just released an automatic update for the PC version of Fallout: New Vegas that resolves quest and scripting issues. Be sure to restart Steam to ensure the update is downloaded on your next launch of the game. We’re also working hard to make this update available for the PlayStation 3 and Xbox 360 versions of the game as soon as possible, and will let you know as soon as we have the dates they’ll be up.
The issue regarding the PlayStation 3 digital pre-order bonuses has also been resolved. Users should attempt to re-enter the codes to download their bonuses. Should the “80023156″ error continue, we ask that players wait 24 hours before entering the code again. The code should then activate the bonus without any issue.
The Good
- Incredibly huge and detailed world, loaded with stuff to do
- Side quests are mostly terrific and brimming with personality
- Faction reputation system leads to incredible flexibility
- Great atmosphere, in and out of the Vegas Strip
- Your choices have palpable consequences
The Bad
- Absolutely swarming with disastrous bugs
- Some quests are not enjoyable
- Main story isn't compelling
IGN - Fallout: New Vegas Review
IGN Score - 8.5/10
In New Vegas, the fun Fallout 3 formula is intact, with more polished combat, high-quality side missions, and the exciting setting of the Vegas strip. Unfortunately, the bugs also tagged along for the ride. If Obsidian and Bethesda had polished up the game by fixing the AI, improving the animations or even gotten it to run smoothly, perhaps it would feel less like a giant expansion of Fallout 3 and more like its own game. Be that as it may, Fallout 3 was a great game, so as similar as it is, Fallout: New Vegas is still a fun ride that offers more for fans of the series to enjoy. If you can look past its shortcomings, this is definitely a wasteland worth exploring.