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〖Xbox 360〗Gears of War|战争机器 集中讨论区

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发表于 18-11-2006 02:08 AM | 显示全部楼层 |阅读模式
本帖最后由 Osis03 于 1-1-2010 08:43 PM 编辑



中文名称:战争机器
英文名称:Gears of War
游戏类型:Action/Shooter
发卖日  :美版=2006年11月7号(亚版12号),日版=2007年1月18日
发行厂商:Microsoft Game Studios
开发厂商:Epic Games
游戏平台:Xbox 360
光碟数目:1 DVD(D9碟)
记忆需求:
价    钱:亚版普通版RM160;亚版限定版RM195++
ESRB Rating: M

游戏特点:
Offline Players: 1-2
System Link
Cooperative: 2
Online Multiplayer: 1-8
Online Cooperative: 2
Downloadable Content
Online Leaderboards
EDTV 480p Support
HDTV 720p Support
HDTV 1080i Support
Dolby 5.1 In-Game
Xbox 360 Exclusive

官方网站:Gears of War


Gears of War [Limited Collector's Edition]
Gears of War
Bonus DVD
Artbook



中文介绍载自巴 哈 姆 特 電 玩 資 訊 站
遊戲簡介
  同時具備了「最佳策略動作遊戲」與「最佳恐怖電影」的特質,《戰爭機器》是 Epic Games 公司首度為微軟遊戲工作室以及 Xbox 360 視訊遊戲娛樂系統所開發的獨佔平台遊戲。

  《戰爭機器》要讓玩家見識的是一個充滿黑暗與痛苦的故事,敘述人類為了求生存,被迫與地心深處浮現出來的惡夢怪物羅卡斯族(Locust Horde)展開一場壯烈的戰鬥。

  在這個第三人稱的策略動作遊戲中,玩家扮演馬可斯‧費尼斯(Marcus Fenix)一位蒙受不名譽之恥的前戰爭英雄。為了個人的自我救贖,他決定帶領他的武裝小隊挺身對抗一個殺人不眨眼的惡魔。

  故事緊張刺激,遊戲帶給玩家的感覺,就好像正在控制著一部賣座動作電影一樣,遊戲採用了新的「Unreal Engine 3」繪圖引擎,玩家將可以體驗到繪圖引擎所運算出來的人物與場景的逼真細膩,宛如活生生的血肉之軀,即使在最大型的戰鬥場合中,最微不足道的細節之處也是同樣地生動鮮活。

  《戰爭機器》結合了次世代的運算技術以及經典、感性的敘事方式,還有革命性的策略戰鬥系統,玩家勢必可以完全感受到戰爭的壯烈以及倖存者的恐懼。

◆ 讓玩家又愛又怕的故事

  巨大而又沈重的世界,個性鮮明的角色人物,史詩般的故事情節,這樣的遊戲會讓玩家聯想到好萊塢票房極高的恐怖動作電影。像電影一般的剪輯場景和鏡頭的運用以及敘事手法,都使得遊戲中殘酷的、緊張的感受迅速爬升到最高點。玩家控制的角色馬可斯‧費尼斯以及他的武裝小隊,使用先進的人類科技與恐怖的強力怪物羅卡斯族對決。

◆ 武裝小隊的合作戰鬥

  所有的遊戲模式、等級、以及情境,都是為武裝小隊的合作戰鬥(可以是 AI 或真人)所設計的。AI 隊友和真人的反應幾乎相同,難分軒桎,他們會伺機移動、有效率地執行命令、必要時也會自動尋求掩護並自我防衛。玩家將可以體驗到比以往更加豐富的合作戰鬥,為了求生,和這些隊友們充分合作是十分重要的。具有和唇型同步的動態即時旁白也強化了玩家的涉入程度。

◆ 前所未見的次世代遊戲視覺特效

  《戰爭機器》帶領玩家盡情體驗次世代遊戲驚人的視覺效果。由於採用了「Unreal Engine 3」繪圖引擎技術,即使是大規模的戰鬥,細節部位仍是同樣地精緻。玩家將可以在遊戲中體驗繁複且細膩的動態場景。拜高品質的建模技術,以及物理積分動畫系統之賜,遊戲中的角色人物的反應與動作都完全擬真化,和場景的互動也變得更加自然生動。

◆ 劇力萬鈞的超寫實戰鬥

  在《戰爭機器》中,戰場是一個致命的所在。愚蠢地探身到火線之中,只有死路一條。如果要活命,玩家可以運用互動式以及動態的場景來作為掩護,以火網壓制敵人,與隊友合作,善用武器、機智與決心來戰勝可怖的對手。

◆ 次世代的 Xbox Live

  《戰爭機器》遊戲將可享受到次世代的微軟 Xbox Live 機能,玩家除了可以進行個人化的競賽安排,觀看玩家的排名統計、累計玩家點數、自訂遊戲內容,甚至可以建立個人化的玩家資料。



Gears of War - Wikipedia, the free encyclopedia
http://en.wikipedia.org/wiki/Gears_of_War

各站点reviews和评价连接
IGN Gears of War Review-9.4
GS Gears of War for Xbox 360 Review-9.6
GameSpy Gears of War Review(5星)

视频下载和在线看连接
Gears of War Review


GameTrailers.com - Gears of War

[ 本帖最后由 Osis03 于 10-5-2008 04:25 PM 编辑 ]
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 楼主| 发表于 18-11-2006 02:11 AM | 显示全部楼层

Gears of War COG Tag Video Guide



[ 本帖最后由 Osis03 于 2-8-2007 05:44 PM 编辑 ]
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发表于 18-11-2006 02:15 AM | 显示全部楼层
想知道如果 10分你给几分?
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 楼主| 发表于 18-11-2006 02:26 AM | 显示全部楼层
原帖由 junsheng 于 18-11-2006 02:15 AM 发表
想知道如果 10分你给几分?

今天我会发个review(终于要写完...),到时你就知道
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 楼主| 发表于 18-11-2006 02:17 PM | 显示全部楼层

迟来的个人 GOW review

话说战争机器这游戏国外上星期5-6就偷跑巴,我原本也打算拜托新国一位好朋友预订GOW限定版,但看到上星期6甚至已有不少本地玩家入手了,心里实在不好受,结果还是告诉那位好兄弟说我自己在KL买normal版算了。游戏是上星期6晚入手,在KL某店家入手,原本熟悉的那店员嘴硬不愿意减一点价,好吧,就口水神功发动巴,最后老哥他认输也,rm15x卖了给偶,呵呵,其实看得出他这个价已经给熟人价了,我也不好意思多杀价。如果是买限定版(GOW LE),我才不会rm20x买下,到时又是一番口水攻防战,很累地;也幸好没限定版卖了也。别以为说亚版包装美观不好,其实我觉得比起以前看过的一些主机亚版游戏已经不错了,比较不满意是取碟出来的设计不好(如Dead Rising那种就不错),每次拿碟都要很小心,生怕不小心刮到光碟;封面就是我贴的这张。

好了,先说说我对这游戏印象。此作当初的印象来自网上报导,但没怎么在意和蛮模糊的。后来要接近9-10月时候巴,在巴哈新闻站看到它的报导,那时印象还是在:[恩...打虫的fps游戏....人类和虫的战争@@]。虽然没真正了解游戏世界观和剧情,但可能是被游戏强悍画面表现所震撼巴(网上的图和视频观看等),反正越接近发售日,对游戏就越期待了。至到上星期日真正接触过这游戏,才知道到底是怎么回事....@@OTZ。

等玩过了才知道,心里就有种:啊,原来就是这样的玩法和游戏设定拉...。游戏说穿了就是一场叙述人类对抗兽人的决战作品,而咱们人类要如何从原本劣势取得最后的胜利。因这时的人类世界已被从地底反攻上来的兽族所引起的战争搞得生灵涂炭,很多主要城市也被破坏成了废墟。这时出现了一群来自当地政府军的英雄,他们肩扛着收拾局面和把兽族打回老家的重要使命,游戏就是在这样的背景下展开了...................:

游戏剧情/关卡/玩法部分
GOW世界观在我爆关那刻还不是很理解,主要是对2族(人类和兽族)的种种恩怨情仇没很好的交代,就算开头Menu和间中有加插动画来交代剧情,还是没捉到其要点就是了。尤其是最后那段动画,我想是下代的伏笔巴..?!貌似开始人们觉得是错的那方..其实可能和目前看到的有出入?这是我比较感兴趣的。假如说会有GOW2的推出,不负责任的猜想剧情一定有出乎意料的演变,也许到时会补完世界观和剧情巴,不少所谓大作都会卖关子故弄玄虚。另外就目前体会到的GOW剧情来说,是多少觉得有点老套,就象传统式的未来人类大兵拯救家园的剧情,没什么惊喜之处就对了。要补充1点就是主机如果选择默认语系是中文繁体,因游戏支持中文,所以是可以中文环境来进行的(除了人物配音是E文),这XO游戏上算厚道了。

由于不能选择人类以外的角色来进行正统游戏模式(剧情模式不行,但live和多人对战的模式可以选择其他角色如兽族战士),所以剧情是以人类观点和角度来进行。站在人类观点上来进行游戏,咱们玩家立场当然是趋向人类战胜兽族,取得世界和平和恢复次序。同时也看到人类战士英勇奋战的不少煽情场面,虽是老套点了(笑),但也是蛮受落的说;因为任务里顶多3 NPC角色+1个玩家进行游戏,在人丁单薄情况下干好了各大任务,满足感还是很大的。

游戏的关卡分成5大任务(case1-5),每个大任务下都有其副属小任务要循序的去攻略了才算完成;每到一个重要地点,都会有检查点(checkpoint)将你目前的进度存入,如果说你很倒霉的在某个点挂了的话,刚好之前已通过检查点被存档了的话,系统就会读取它来让玩家重新继续玩下去。虽然游戏关卡是少了些,但其实里面的小任务进行得来也不算短了,这点我觉得平衡度还算OK。游戏难度初始选择只有一般难度和困难难度供选择;破了一般难度就能激活疯狂难度。如果说你觉得一般难度没挑战性,你大可选择困难难度去进行游戏,相对的,游戏的需时也比较耐打,敌人皮硬和攻击伤害大,是理所当然的了^_^。

游戏的玩法类似在街巷(户外)/建筑物(里户内)的遭遇战,一旦遭遇敌人,双方即2话不说,直接对战。对战采取的战术类似[你攻我守-我守你攻]的心理攻防方式。比如说我队在某街角遭遇从[兽族巢穴](敌人从地底搭乘升降台突出地面)冒出的几只兽兵,在那个战场也会有不少的遮掩物供作双方来作防备用途和射击敌人。之后双方在一番心理角力下,要做的就是尽量捉紧黄金时刻来把敌人歼灭。虽然不少人认为游戏是类似fps(第一人称射击类)玩法,但严格来说,Doom系列才算巴;而GOW除了其按下LTbutton可进入fps模式外,一般上是以第3人称方式来攻击敌人也行的,类似halo系列玩法就是了。(GOW的wiki把其定位为Tactical Third-Person Shooter video game。)

要减少伤害,就要有效率的去利用该环境的[遮掩物]来进行防备,游戏里有贴心提供给玩家不少供作遮掩的物件(如桌子,墙壁,石头等)。在遮掩状态下,玩家还能选择对应的指令来进行遮掩防备的活动,意思是如你躲在一个桌子防备敌方攻击时,按下对应button,系统会提供的另个遮掩指令来让你走向另个物体进行躲避。如果要从A点-->B点-->C点一路遮掩去到敌方据点(D点),也是可行的,这行动可一气呵成就是了,蛮有成就感的。要提下就是用冲刺跑得方式去找遮掩物的那个画面表现蛮逼真的,也是快速走动的一个方式,因为游戏里的人物貌似都跑不快,虽然外观上给你觉得是用跑的@@。因此,这系统我觉得是很不错的,增加了游戏敌我对战时的真实性。

别以为这样游戏很容易玩,以为说一般难度下就很好欺负敌人,其实这游戏的其中一个优点就是就算玩一般难度,敌人的AI也蛮醒目也,别以为它们是白痴,如果你看不起它们,打算用无脑冲过去式战法打它们,你就很快被宰掉!尤其是困难模式,更容易挂....@@但很不幸的,如开始的case1的关卡,因为还不能亲自发指令指挥队员,所以他们会白痴的只顾着前去杀敌,没考虑后果,AI就有点那个了....但往后关卡等你能下指令了(指令分为停火:找地方掩护自己;攻击:杀敌;重新整队:集合队员)就对战局有很好的掌控了,不过在高级难度下,我方NPC的AI更觉得有点让你无力...。还有就是在一些特定关卡,还可以驾驶装甲车玩,这时面对的敌人是天上下了偷袭的夜行蝠。另提到是游戏没HP bar条设定的,玩家的gameover是以被攻击时画面中间出现的一个skull头的红色深浅度来决定生命力如何,如果颜色越深,那就准备好被KO咯;如果说我方NPC角色被敌人打倒,这时玩家是可以去他们身边按下对应的button来救活他们就是了,所以NPC角色是不会死的,除非剧情需要巴。


画面部分
这游戏画面如何,相信大家都心里有数。游戏采用了【Unreal Engine 3】来进行开发,在画面上可以说是更充分的把主机性能引导出来,让游戏画面有更强表现。 在家用机上还没玩过这游戏之前,我的想法是觉得这类型游戏画面有不错表现的除了Gamecube上Metroid Prime系列外,接着就是Xbox的Halo系列;以前觉得Halo里的人类战士的盔甲装,如果要让其看来更有金属感和逼真,也不简单。就算可以表现那质感,也觉得不是很好的表现出来;还有一些墙壁和物件的材质表现,你远看就觉得很有质感,可是当你把镜头拉近一看...你就会发觉它会糊掉似的。但在GOW这游戏,你可以发觉就算你利用fps视点模式拉近物件和背景来看,物件还是可以继续表现出它应有的质感,而远处的背景也可一目了然。开头在Menu不按任何button下待着,会有一段值得一看的实时演算+cg的动画(参合)。如果你们问我觉得画面表现最不错的关卡,我可以说是case3的下倾盆大雨那个场景就是了。水和光源的表现,已经让我觉得惊讶不已,没想到说水(下雨滴和水流向)和光源还可以达到这样的高超水准的画面表达水平...唯一觉得可惜是角色淋到雨不会成落汤鸡,滴水不侵,算是对这超强画面破工的小小讽刺...呵呵。另个让我印象深刻的关卡是地底和最后的火车上那段,前者的越走越广大的场景设计和后者的天上一片夕阳光景?+在火车上头看到方圆地带的赏心悦目的场景,都大大的表现出画面的逼力,让玩的我不得停下来好好的欣赏。除了上面提到的场景外,其实就一些其它关卡背景(风尘仆仆)和特定地点的Boss战也超有魄力的说。例如case3的矿场下的大地底场景遇上的貌似蜘蛛的大怪物,第一次打也让我感觉震撼..在xo机能下,人类vs大怪下的残酷场面也能表现得很到位。打这类型boss,是有技巧的,是用机枪趁它张起爪子时,射它下腹位,然后它面部弱点就会显现玩家就要赶紧去射它面部,直到把它打退到它自己跌落火焰池里。还有就是特定场景才出现的狂暴女兽人和最后关卡打最后魔王(自己玩不说了),虽然不比蜘蛛boss大,但比人类角色也算蛮高大和壮硕了...这2头怪物很除了让人感受到威势外也感受到了压逼感;最重要的是在强大画面的表现下,也感觉不到会掉帧数而且能流畅的去玩,怎说这也算是强大性能下的所带来的好处巴(笑)。


音乐声效和操控部分
游戏里的音乐也有尽量发挥出音乐大家的风格。比如说用激昂感性背景音乐来表示人类战士在某个任务场景带有很高使命感的那种感觉;或用阴森鬼祟的音乐来表示兽人在某场景下突然冒出来的感觉;在某些场景也使用了符合当时场景的音乐来交代那个情势,这些我都觉得是很不错的。此外配音的部分也很不错,兽人恶心的对话配音,话不多,但那个声音听到已经有点毛骨悚然@@而人类战士的配音声优也不错,一些场景妙语连珠的说了一堆有的没的笑话和对话,也让玩家觉得更能深入游戏背景,2方配音都不错是值得赞的。

手把按键操控方面也处理得不错,至少该用到的button都有适当的分配到,所谓的各司其职就这意思。也觉得操作起来算顺手,还算友善的设计。唯一可惜是视点不能自动调整,得自己去定位(转动蘑菇头button),但基本上问题不大,如果习惯玩这类型游戏会头晕的应该不至于那么容易头晕,我觉得要逐渐调适只是时间上问题,玩下去会越来越不觉得就是了,之后就可以很深入忘我的投入游戏去了。


写了那么多,游戏也不是没缺点的/如果游戏满分是10分的话,我会毫不吝啬的给予9.7/10,那为何不满分??因为我个人是强烈觉得,如果关卡可以再多些(0.1),武器种类再多些(0.1),敌人(如boss)类型和特点再多些(0.1),这游戏我会给予10分满分。游戏本身已经很优秀所以不会影响这个游戏成为继Halo系列后的另个M$系主机的经典大作!!
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发表于 18-11-2006 02:47 PM | 显示全部楼层
被你毒到了,下星期买doax 2的时候顺便败一套

题外话:版大要不要整理一个xo金会员的名单?
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发表于 18-11-2006 03:05 PM | 显示全部楼层
9.7啊!!!流口水鸟

[ 本帖最后由 junsheng 于 18-11-2006 03:14 PM 编辑 ]
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发表于 18-11-2006 04:41 PM | 显示全部楼层
啊啊啊~你好毒啊!!竟然写出玩后感想出来.好羡慕哦我也要玩.呵呵.不过真的没的顶,让我有买360的冲动.
                        冲动情势
    以前graw           现在gow         以后lost planet

想问问喔,比起graw,哪个graphic的会惊人一点
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发表于 18-11-2006 06:16 PM | 显示全部楼层
第一個投票^^

今早去了australia biggest game expo(不大-_-ll,且ps3只有在某些時候出現)
gear of war是裏面的主打,整體上裏面都是wii和xbox360的天地
wii真的很可愛
xbox也不輸
但我看到gow的畫面后,深深被吸引了
然後就玩了一會兒,天啊
這遊戲不是普通的強,更本就是為次世代主機而出的遊戲
遊戲感想就不多說了
整體上而言我會給這遊戲95分
-----------------------------
人還在到處跑,不會常出現哦我^^
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发表于 18-11-2006 09:30 PM | 显示全部楼层
昨天在商场看到某店员在玩,虽然只是普通电视,可是已经足以让人流口水了...
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发表于 18-11-2006 10:19 PM | 显示全部楼层
虽然我最早十二月尾才可以拿到XO,而且可能明年才玩的到,但我还是投了经典的那一票...
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 楼主| 发表于 19-11-2006 02:47 AM | 显示全部楼层
写了这篇启示文如果真能让大家对XO有个兴趣,我已经很满足了。期待你们入手了来上live对战下,组成cari队^_^
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 楼主| 发表于 20-11-2006 01:57 AM | 显示全部楼层
原帖由 bender 于 18-11-2006 04:41 PM 发表
啊啊啊~你好毒啊!!竟然写出玩后感想出来.好羡慕哦我也要玩.呵呵.不过真的没的顶,让我有买360的冲动.
                        冲动情势
    以前graw           现在gow         以后 ...

graw还没玩,不方便给评价。


这里还没有人玩?
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 楼主| 发表于 21-11-2006 02:01 AM | 显示全部楼层
GamePro Q&A: Cliffy B Talks Gears of War
by GamePro Staff | 11/08/2006 | 3:43:13 PM PST

Fresh off his success with Xbox 360 smash hit Gears of War, Epic's Cliff Bleszinski talks with GamePro concerning the future of the series.
By John Gaudiosi

It's been a busy few weeks for Cliff Bleszinski, lead designer for Epic Games original IP, Gears of War--a game Microsoft hopes will give Xbox 360 an edge in the next generation wars. Bleszinski, who's the closest thing to a rock star the game industry has today, has been busy flying from Los Angeles to his home in Raleigh to promote the now-completed game, which officially ships on Emergence Day, November 12 (although stores will begin stocking the Xbox 360 exclusive November 7).

After attending a midnight party at a Hollywood cemetery to launch the game, Bleszinski was back in Raleigh for an exclusive Gears of War Backstage Pass at Epic Game's plush new studios, where he personally demoed the completed version for 25 contestant winners from around the globe. Every move Blezsinski has made over the past few months have been captured on film, courtesy of MTV, and gamers will be able to see a new show, "Gears of War: Countdown to Launch," during Emergence Week.

Never one to shy away for an interview, Bleszinski took some time to talk about Gears of War while he ate a Chik-fil-a chicken sandwich in Epic's huge kitchen and game room.

What's it like now that Gears is done?

It's like this big ringing sound in my ears. It feels amazing. I'm always focused on the past, the present and the future. As much as I enjoy watching people play it, I'm thinking what could we have done better, what could we do better I the future. I think it's an amazing game. But as an artist, you're never happy. You always want to find what the next level is and what other cool stuff you can do. I think people are going to absolutely love the game and I just want to keep making cool games.

Now that it's done, what stands out about Gears of War that you're really happy with?

I'm really happy with the camera, because it feels like the best third-person camera I've used. It's over-the-shoulder, but still pretty snug. And when you target you're basically in first-person, and so you have that type of first-person two-stick control. But when you take cover, you really don't have to use both sticks. You can alternate between the other stick. It's almost like a new way of playing. Like anything that's worth doing, like riding a bike or driving a car, there's a bit of a learning curve, but I think once people pick it up, as we've seen with usability originally and then with gamers coming in, people want to jump and take cover that way, instead of jumping over each others' heads.

What do you like best about the multiplayer game?

Versus is such a no-brainer. Kill each other, cut each other in half, step on each others heads. But for me, it's that jump-in co-op element that's the gravy on all of it. You're sitting there playing it and you tell your buddy to jump in and he takes over the AI Dom immediately. It's like Agent Smith in The Matrix taking somebody over. We planned that from the beginning. From Point A to Point B, Marcus and Dom were always there in the game and they played into the narrative. It was always Dominic Santiago, not just player 2. I'm really proud of how that turned out.

So what's next in the Gears of War franchise?

I started thinking about what comes next months ago. Whether I'm going to tell you that is another story.

Having worked on Xbox 360, from a technology standpoint, how much more do you think the system can be pushed with future games?

I think there's plenty of room to push and experiment when it comes to physics and AI and real-time lighting. I think we've only scratched the surface of what we can do with gameplay as well as the 360. There's far more potential down the road to do more stuff. As amazing as I think Gears is, and my gut tells me I still love playing it, I think we have a really incredible experience; I think we'll definitely push it further if we get around to dong a new version in the future.

Would you like to see Gears of War expand beyond games to books, comics or movies?

I'd love to see other ancillary mediums participating in what this is. I love graphic novels. I'm a big fan of Watchmen and Preacher, Pride of Baghdad. I love all different types of entertainment. If something else happens, great. Rest assured, I'll be making games for years to come because I think this is the most compelling entertainment medium currently available.

What role do you see original IPs like Gears of War playing in the game industry today, especially amongst so many Hollywood and other licensed games?

I'm a big an of new IPs. I think game developers are hit and miss with their new IPs. I think sometimes you have an engineer creating a story-based universe, whereas he meant to create something that's accessible to a hundred thousand geeks out there but not the mainstream market. At the same time, there's definitely room for Hollywood TV and movie licensed games. Who wouldn't want to be Superman. The last Spider-Man game I played was based on the Spider-Man 2 movie. And that was phenomenal. Swinging through the skyscrapers. Those were solid great narrative ideas as well as solid great gameplay ideas. It's when you see stuff like certain '70s movies that this generation can't even remember being turned into games that nobody wanted. Scarface is an exception to that, by the way. Scarface is relevant. You go around the mall today and you see kids wearing Scarface t-shirts. Certain other classics, what are we going to see next. Rosemary's Baby, the game? People are so scared of new IPs sometimes, especially publishers, that they'll grasp onto any random thing that they can in order to make a universe. I think we need to leverage what our entertainment medium is good at, as far as making something that's fun, and then you can graph an amazing universe on top of that that people will play for hundreds of hours. They'll get to know the characters, they'll get to know the world, they'll get to know the music, far better than they ever would with TV or film.

Speaking of Hollywood, what was it like hanging out with all of those celebrities at the Halloween cemetery bash?

Lindsey Lohan says hello. Microsoft rented out a real mausoleum in Hollywood. Apparently they had lost their private funding a while ago, so someone came in to take care of the cemetery, but the catch is they have movie nights and celebrity events. It was weird. It was cool. It was beautiful. The way I look at is, if I'm dead and buried, would you rather have people being sad next to you or getting drunk and having fun? When you look at it that way, it was a great idea. We got to demo the game for Justin Chambers from Grey's Anatomy and Kate Bosworth rolled up. Guys from Linkoln Park and Powerband 5,000. That guy from Fallout Boy who's known for being naked on all of those blogs was there. K-Fed was there. One half was there to play the game and the other half were there to promote themselves. Lindsey Lohan's brother is actually a big gamer. He knew about Epic and she wanted to see the game and check it out. And K-Fed was there to promote his new album. That's where I draw the line. He ruined Britney.

There are gamers here at the Backstage Pass from all over the world. What are your thoughts on the worldwide gaming industry?

It's a global market. Microsoft knows that. They're pushing the console in Europe. They just had a really successful launch in Australia. They're going to markets that no else is going after. They say they want to get a billion users and this is how you're going to do it. It's not just focusing on the U.S., Europe and Japan. I had a big gamer come up to me from Guam at the Halloween event in LA. If Guam wants to play the game, we're not going to stop them.

What's it like for you to live in North Carolina?

Raleigh for me is a good balance between city and country life. Despite some of the setbacks we've had, there are a certain amount of people who want to experience that urban center, as well as have homes that you can buy for $175,000 that are nice. And you don't have that in a lot of areas that have what Raleigh has to offer. I think the area, to me, is the best of both worlds. I love living here, but I also get to travel to New York and LA and Barcelona and whatnot and come back here and enjoy the trees.


如果觉得说,这已经是xo极限,那就不对了.......
制作人老哥说的↓
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发表于 21-11-2006 01:20 PM | 显示全部楼层
说真的这这款游戏真的很需要大性的HD才能真正的发挥它画面的宏伟和壮观.如果不是的话就miss-out很多细节了.我是用42"plasma加Sony7.1音频的,这是第一个使我震撼的游戏.
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发表于 21-11-2006 07:55 PM | 显示全部楼层
GOW卡关了!
我到对付狂暴女兽就过不了了,就是他们于A小队会合,直升机被击落,指挥官被杀,他们撤退到一栋建筑物里面去之后。它讲要我把狂暴女兽引到外面,开始它一出来我就跑到隔壁的大厅,之后一直躲,一直躲,最后躲不了就被干掉了。
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发表于 21-11-2006 08:52 PM | 显示全部楼层
剛剛入手了GOW LIMITED COLLECTOR EDITION

內附DVD MAKING OF GOW一片
Gear of War art book.
鐵盒包裝,中英文合版

價錢大概是170左右
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 楼主| 发表于 22-11-2006 02:16 AM | 显示全部楼层
原帖由 Netwalker 于 21-11-2006 08:52 PM 发表
剛剛入手了GOW LIMITED COLLECTOR EDITION

內附DVD MAKING OF GOW一片
Gear of War art book.
鐵盒包裝,中英文合版

價錢大概是170左右

蛮便宜了,恭喜下,几时上live,约个时间上去玩合作模式!

原帖由 空战王牌 于 21-11-2006 07:55 PM 发表
GOW卡关了!
我到对付狂暴女兽就过不了了,就是他们于A小队会合,直升机被击落,指挥官被杀,他们撤退到一栋建筑物里面去之后。它讲要我把狂暴女兽引到外面,开始它一出来我就跑到隔壁的大厅,之后一直躲,一直躲 ...

case1的那只?很简单,把它引到后面中间类似[门]的地方,它会向你冲过去帮你破坏那门然后就会出现出口,你再闪一边去,等它不留意了,你就进去巴,以此类推的破坏到玩到户外,然后用黎明之锤解决它
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发表于 22-11-2006 08:41 AM | 显示全部楼层
原帖由 Osis03 于 22-11-2006 02:16 AM 发表

蛮便宜了,恭喜下,几时上live,约个时间上去玩合作模式!


case1的那只?很简单,把它引到后面中间类似的地方,它会向你冲过去帮你破坏那门然后就会出现出口,你再闪一边去,等它不留意了,你就进去巴,以 ...

引它过去?我都被它追着打了,怎样引?
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 楼主| 发表于 22-11-2006 02:07 PM | 显示全部楼层
原帖由 空战王牌 于 22-11-2006 08:41 AM 发表

引它过去?我都被它追着打了,怎样引?

这时你是和另个同伴一起巴,它开头破墙出现时,你就赶快冲过去,进去那地方(它破的墙入口),然后站好在我上贴说的地方,引它过来!用枪声啊,它盲的,听声音辨别的。

看到它冲过来,闪,等它帮你开路(撞烂墙壁出现出口)


其实游戏也有说明
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