中文名称:战争机器
英文名称:Gears of War
游戏类型:Action/Shooter
发卖日 :美版=2006年11月7号(亚版12号),日版=2007年1月18日
发行厂商:Microsoft Game Studios
开发厂商:Epic Games
游戏平台:Xbox 360
光碟数目:1 DVD(D9碟)
记忆需求:
价 钱:亚版普通版RM160;亚版限定版RM195++
ESRB Rating: M
游戏特点:
Offline Players: 1-2
System Link
Cooperative: 2
Online Multiplayer: 1-8
Online Cooperative: 2
Downloadable Content
Online Leaderboards
EDTV 480p Support
HDTV 720p Support
HDTV 1080i Support
Dolby 5.1 In-Game
Xbox 360 Exclusive
所有的遊戲模式、等級、以及情境,都是為武裝小隊的合作戰鬥(可以是 AI 或真人)所設計的。AI 隊友和真人的反應幾乎相同,難分軒桎,他們會伺機移動、有效率地執行命令、必要時也會自動尋求掩護並自我防衛。玩家將可以體驗到比以往更加豐富的合作戰鬥,為了求生,和這些隊友們充分合作是十分重要的。具有和唇型同步的動態即時旁白也強化了玩家的涉入程度。
游戏的玩法类似在街巷(户外)/建筑物(里户内)的遭遇战,一旦遭遇敌人,双方即2话不说,直接对战。对战采取的战术类似[你攻我守-我守你攻]的心理攻防方式。比如说我队在某街角遭遇从[兽族巢穴](敌人从地底搭乘升降台突出地面)冒出的几只兽兵,在那个战场也会有不少的遮掩物供作双方来作防备用途和射击敌人。之后双方在一番心理角力下,要做的就是尽量捉紧黄金时刻来把敌人歼灭。虽然不少人认为游戏是类似fps(第一人称射击类)玩法,但严格来说,Doom系列才算巴;而GOW除了其按下LTbutton可进入fps模式外,一般上是以第3人称方式来攻击敌人也行的,类似halo系列玩法就是了。(GOW的wiki把其定位为Tactical Third-Person Shooter video game。)
Fresh off his success with Xbox 360 smash hit Gears of War, Epic's Cliff Bleszinski talks with GamePro concerning the future of the series.
By John Gaudiosi
It's been a busy few weeks for Cliff Bleszinski, lead designer for Epic Games original IP, Gears of War--a game Microsoft hopes will give Xbox 360 an edge in the next generation wars. Bleszinski, who's the closest thing to a rock star the game industry has today, has been busy flying from Los Angeles to his home in Raleigh to promote the now-completed game, which officially ships on Emergence Day, November 12 (although stores will begin stocking the Xbox 360 exclusive November 7).
After attending a midnight party at a Hollywood cemetery to launch the game, Bleszinski was back in Raleigh for an exclusive Gears of War Backstage Pass at Epic Game's plush new studios, where he personally demoed the completed version for 25 contestant winners from around the globe. Every move Blezsinski has made over the past few months have been captured on film, courtesy of MTV, and gamers will be able to see a new show, "Gears of War: Countdown to Launch," during Emergence Week.
Never one to shy away for an interview, Bleszinski took some time to talk about Gears of War while he ate a Chik-fil-a chicken sandwich in Epic's huge kitchen and game room.
What's it like now that Gears is done?
It's like this big ringing sound in my ears. It feels amazing. I'm always focused on the past, the present and the future. As much as I enjoy watching people play it, I'm thinking what could we have done better, what could we do better I the future. I think it's an amazing game. But as an artist, you're never happy. You always want to find what the next level is and what other cool stuff you can do. I think people are going to absolutely love the game and I just want to keep making cool games.
Now that it's done, what stands out about Gears of War that you're really happy with?
I'm really happy with the camera, because it feels like the best third-person camera I've used. It's over-the-shoulder, but still pretty snug. And when you target you're basically in first-person, and so you have that type of first-person two-stick control. But when you take cover, you really don't have to use both sticks. You can alternate between the other stick. It's almost like a new way of playing. Like anything that's worth doing, like riding a bike or driving a car, there's a bit of a learning curve, but I think once people pick it up, as we've seen with usability originally and then with gamers coming in, people want to jump and take cover that way, instead of jumping over each others' heads.
What do you like best about the multiplayer game?
Versus is such a no-brainer. Kill each other, cut each other in half, step on each others heads. But for me, it's that jump-in co-op element that's the gravy on all of it. You're sitting there playing it and you tell your buddy to jump in and he takes over the AI Dom immediately. It's like Agent Smith in The Matrix taking somebody over. We planned that from the beginning. From Point A to Point B, Marcus and Dom were always there in the game and they played into the narrative. It was always Dominic Santiago, not just player 2. I'm really proud of how that turned out.
So what's next in the Gears of War franchise?
I started thinking about what comes next months ago. Whether I'm going to tell you that is another story.
Having worked on Xbox 360, from a technology standpoint, how much more do you think the system can be pushed with future games?
I think there's plenty of room to push and experiment when it comes to physics and AI and real-time lighting. I think we've only scratched the surface of what we can do with gameplay as well as the 360. There's far more potential down the road to do more stuff. As amazing as I think Gears is, and my gut tells me I still love playing it, I think we have a really incredible experience; I think we'll definitely push it further if we get around to dong a new version in the future.
Would you like to see Gears of War expand beyond games to books, comics or movies?
I'd love to see other ancillary mediums participating in what this is. I love graphic novels. I'm a big fan of Watchmen and Preacher, Pride of Baghdad. I love all different types of entertainment. If something else happens, great. Rest assured, I'll be making games for years to come because I think this is the most compelling entertainment medium currently available.
What role do you see original IPs like Gears of War playing in the game industry today, especially amongst so many Hollywood and other licensed games?
I'm a big an of new IPs. I think game developers are hit and miss with their new IPs. I think sometimes you have an engineer creating a story-based universe, whereas he meant to create something that's accessible to a hundred thousand geeks out there but not the mainstream market. At the same time, there's definitely room for Hollywood TV and movie licensed games. Who wouldn't want to be Superman. The last Spider-Man game I played was based on the Spider-Man 2 movie. And that was phenomenal. Swinging through the skyscrapers. Those were solid great narrative ideas as well as solid great gameplay ideas. It's when you see stuff like certain '70s movies that this generation can't even remember being turned into games that nobody wanted. Scarface is an exception to that, by the way. Scarface is relevant. You go around the mall today and you see kids wearing Scarface t-shirts. Certain other classics, what are we going to see next. Rosemary's Baby, the game? People are so scared of new IPs sometimes, especially publishers, that they'll grasp onto any random thing that they can in order to make a universe. I think we need to leverage what our entertainment medium is good at, as far as making something that's fun, and then you can graph an amazing universe on top of that that people will play for hundreds of hours. They'll get to know the characters, they'll get to know the world, they'll get to know the music, far better than they ever would with TV or film.
Speaking of Hollywood, what was it like hanging out with all of those celebrities at the Halloween cemetery bash?
Lindsey Lohan says hello. Microsoft rented out a real mausoleum in Hollywood. Apparently they had lost their private funding a while ago, so someone came in to take care of the cemetery, but the catch is they have movie nights and celebrity events. It was weird. It was cool. It was beautiful. The way I look at is, if I'm dead and buried, would you rather have people being sad next to you or getting drunk and having fun? When you look at it that way, it was a great idea. We got to demo the game for Justin Chambers from Grey's Anatomy and Kate Bosworth rolled up. Guys from Linkoln Park and Powerband 5,000. That guy from Fallout Boy who's known for being naked on all of those blogs was there. K-Fed was there. One half was there to play the game and the other half were there to promote themselves. Lindsey Lohan's brother is actually a big gamer. He knew about Epic and she wanted to see the game and check it out. And K-Fed was there to promote his new album. That's where I draw the line. He ruined Britney.
There are gamers here at the Backstage Pass from all over the world. What are your thoughts on the worldwide gaming industry?
It's a global market. Microsoft knows that. They're pushing the console in Europe. They just had a really successful launch in Australia. They're going to markets that no else is going after. They say they want to get a billion users and this is how you're going to do it. It's not just focusing on the U.S., Europe and Japan. I had a big gamer come up to me from Guam at the Halloween event in LA. If Guam wants to play the game, we're not going to stop them.
What's it like for you to live in North Carolina?
Raleigh for me is a good balance between city and country life. Despite some of the setbacks we've had, there are a certain amount of people who want to experience that urban center, as well as have homes that you can buy for $175,000 that are nice. And you don't have that in a lot of areas that have what Raleigh has to offer. I think the area, to me, is the best of both worlds. I love living here, but I also get to travel to New York and LA and Barcelona and whatnot and come back here and enjoy the trees.