|
发表于 13-5-2004 03:19 PM
|
显示全部楼层
|
|
|
|
|
|
|
发表于 13-5-2004 03:26 PM
|
显示全部楼层
|
|
|
|
|
|
|
发表于 13-5-2004 03:34 PM
|
显示全部楼层
|
|
|
|
|
|
|
楼主 |
发表于 13-5-2004 05:53 PM
|
显示全部楼层
謝謝您幫忙^_^。對了﹐請記得註名出處﹐這是帖子規則噢。還有﹐請以中文發佈您的觀點 |
|
|
|
|
|
|
|
楼主 |
发表于 13-5-2004 08:03 PM
|
显示全部楼层
轉載IGN@E3
E3 2004: Miyamoto and Aonuma on Zelda
zelda的兩位制做人來透露一些新作zelda的口風
May 12, 2004 - After the Electronics Entertainment Expo 2004 shut down Wednesday night, Nintendo held a private roundtable that focused on its upcoming GameCube adventure The Legend of Zelda. The game's producers Shigeru Miyamoto and Eiji Aonuma talked about the project and then fielded questions from the press. While the two remained tightlipped about the story and theme of the game, some new details were released all the same.
Tom Harlin, Nintendo of America: I'd like to begin by introducing our speakers. This is my co-host, Bill Trinen from Nintendo of America. He will serve as the translator for this event. Next we have someone that needs no introduction, Mr. Miyamoto. Beside him is Mr. Tezuka, and Mr. Konno. They will each start by giving a small introduction about essentially who they are and their work at Nintendo. We'll start with Mr. Miyamoto.
Shigeru Miyamoto: Good evening. I'll be speaking Japanese tonight. [laughs]. I would like to thank so many of you for joining us here tonight. Mostly we're going to be talking about the Nintendo DS and the new Zelda game. But first there's something I'd like to clear up. I've heard that some of you have heard that my heart is doing so well these days. Is there a rumor going around? [Laughs] There are rumors going around that I've actually quit Nintendo? At least, that's the rumor going on over in Japan right now. [laughs] At the hotel yesterday I had a good kilometer swim, and my heart's doing fine, so you don't need to worry.
Actually, things are really going great for me, I'm really enjoying work and a part of a great situation at Nintendo. My work has been divided up a little bit recently. And I'm sure you all know that the president Mr. Iwata has been in development for some time and last year he has been taking a look at Nintendo's internal development and made some changes to our structure. We've been trying to break up the molds of all of our producers at Nintendo.
We have our own internal first party development studio. We also have second party development studios which are games that are developed outside of Nintendo but published by Nintendo. We also have games produced by third parties. We've seen the number of second party developed titles increase dramatically. And because of that increase in second party development, the number of titles I was overseeing had increased as well. And every day I'd get countless documents on my desk that I'd have to put my stamp of approval on just to disperse money to our second parties. [laughs] So, as of last year I have been put in charge of first party content exclusively. And that's where my focus is now. We've also opened an EAD studio in Tokyo. That studio has been responsible for Donkey Kong Jungle Beat which is available for play on the show floor.
So I'm in a great environment now and have a great setup because I work directly with a lot of the Nintendo DS tech demos on the show floor today.
I am overseeing Zelda in its entirety, in a sense. Mr. Aonuma is the producer. I think that if you have questions about Zelda you should perhaps not ask me, but Mr. Aonuma.
Just very quickly though, as for the reason why Link has changed, there were very, very, very, very many people out there who wanted Link to change [laughs]. Also there's another reason and that's that in developing the Wind Waker we know that we were going to be creating a game in which Link was a young boy and trying to create a very active and very energetic young boy and trying to choose the right style for portraying the young boy in a game like that we tried many different experiments. The ultimate decision we came to was that the cel-shading in Wind Waker was the best option for expressing that. We also wanted to create a very unique game world on the GameCube.
But since then, we've been left with a very big question: and that was, what are we going to do when we decide to make Link a teenager again -- a 16-year-old Link. So after Wind Waker we tried several different models and made varied versions of them. Ultimately we decided that in showing a teenage Link really the best style of expressing him would be something that's closer to our graphical style in Ocarina of Time. So Mr. Aonuma actually wasn't lying at the Game Developer's Conference when he said we were working on Wind Waker 2. He just didn't tell the whole story. And fortunately because he didn't tell the whole story, we were able to surprise you all here with a big announcement about the series.
So the rest I will leave up to Eiji Aonuma.
Eiji Aonuma: I'm sure all of you saw the video of the new Legend of Zelda game at this point. One thing that I'd like to point out to everybody is that none of that is CG. It's all done in real-time and running on the [game] engine. That movie was actually created by somebody who took a version of the game, played it, videotaped and then cut the pieces together to make the movie.
One more thing I'd like to point out. For a long time now -- ever since Ocarina of Time -- Mr. Miyamoto has talked about how he'd like Link to be able to fight on horseback so he could have mounted battle scenes with Link swinging his sword. Unfortunately we were not able to do that in the N64 games. And this time that's been a big focus for us with the new game on GameCube. So I think in that sense, the fact that we're seeing Link on horseback and swinging a sword, I think that's one more way in which Link has matured.
After the Zelda statements from Mr. Miyamoto and Mr. Aonuma, a Q&A session was held. The questions and answers below:
Q: How long has the game been in development, how far along is it, and why isn't it playable at E3 2004?
Aonuma: In terms of playable versions on the show floor, we're still not sure exactly how long it's going to take to complete the game at this point. But the plan is to by E3 next year have a version that you will be able to play to your heart's content. And in terms of how far along the game is, as I mentioned everything you saw in the movie yesterday is from a version that's running real-time playable on the engine. At this point we've got the engine running and everything's working and it's a matter of plugging in and putting in the finishing pieces.
Q: Wind Waker had a water theme and Majora's Masks had mask. What kind of theme will the new Legend of Zelda game have?
Eiji Aonuma: Well, generally with Zelda games what we try to do is let everybody know what the main theme of that game is going to be once we can present the entire game to you in a format that you're going to be able to play. Hopefully you'll all be happy to know that we do have a quest and a theme and when you're able to play the game we'll tell you what it is.
One thing that I can say is that up until now we've really focused on a young link maturing into a more grown up Link. This time we're going to be focusing more heavily on a more teenage/grown-up Link and so with that in mind we're going to be looking at different ways to express Link as an older teenager and trying to incorporate those types of features into the game.
Q: The game looks great. Will the gameplay feel the same as Wind Waker?
[Eiji Aonuma turns to translator Bill Trinen, who has played the game, and asks for his opinion.]
Bill Trinen: Mr. Aonuma asked me what I thought since I actually played the game. [Laughs]. Yeah, it's pretty good. [More laughter]
Eiji Aonuma: One of my other ideas in Wind Waker was more simplified control for the game, which was tied to the graphic style and the theme of that game as well. One thing that we're doing right now as we go forward is looking at how we're going to show Link in this more grown up role. We ask questions like what kind of control scheme can we implement that's going to reflect that more grown up Link.
Shigeru Miyamoto: Obviously everybody wants us to show things as early as we possibly can and as much as we would like to show things at a very late stage we don't always have that opportunity. And if we wait to show it until everything is done then I don't get the chance to upend the tee table. Obviously one of the main purposes of the E3 show is to focus on the titles that we're going to have out in the next year. This game is going to be launching in 2005 so I hope you'll all understand that while the game is very far along at this point we're not going to be revealing a whole lot of details yet.
One thing I've been asking for is that over the last 18 years the Zelda franchise has seen a lot of the gameplay style used throughout the series and that's needed to remain true to the series, I'd like to see a lot of new ideas implemented, especially in the realm of puzzle-solving and that sort of thing. So I've asked Mr. Aonuma to focus his attention on that.
Q: In the trailer that we saw yesterday, a lot of areas looked very familiar to Ocarina of Time. We saw a castle and Link rode Epona. He might have been in the Lost Woods. Is Link going back to Hyrule and is this now the true sequel to Ocarina of Time?
Eiji Aonuma: How do you know that horse was Epona [smiles]? Unfortunately I cannot reveal all of that at this point in time. Please wait a little while longer.
Q: The graphics in the game are beautiful. Will the game feature high production values throughout? To be more specific, will we see detailed cinematics, major story developments and will characters speak with acted voices?
Shigeru Miyamoto: I actually don't want Link to talk very much. Maybe I'll record my own voice for when he talks, or maybe you can record your own voice [laughs].
Xbox: E3 2004: Phantasy Star Universe00:08 AM
夢幻之星在線終於要再出新的游戲了!!!讚﹐這游戲目前最新的是pso3代﹐是卡片對戰的
May 13, 2004 - Phantasy Star Online fans who were disappointed that Sonic Team declared Phantasy Star Online Episode III: C.A.R.D. Revolution the last installment in the PSO series or those turned off by the card based nature of Ep. III had better turn that frown upside down. In Sega's booth at E3 2004, Sonic Team held its "stealth announcement" of its latest project -- Phantasy Star Universe.
What exactly is Universe? According to Sonic Team, "it's a rebirth of a legend." But, we don't really know. IGNcube learned from Sega that this title is so far in the future that they aren't allowed to release any details. The trailer, which aired every two hours, was merely there as a teaser for fans of the series -- telling them that there is something coming. Platforms weren't even revealed, although we imagine that it will definitely be on GameCube because of the large PSO user base (and it's the traditional PSO platform now that the Dreamcast is defunct). There have also been rumors that a PSO game is slated to appear on PS2, so Universe might be Sonic Team's initial foray onto Sony's console. Xbox is a possibility because Episodes I & II were released in 2003 -- heck, it could even be a PC title (we doubt it since PC is getting Blue Burst. Pure speculation. The only other concrete details we learned was that this is going to be an action MMORPG. Does this mean it'll be akin to Phantasy Star Online? Or, will it resemble Final Fantasy XI? All we know is that it's going to be a while before we find out -- especially since the trailer revealed "just started..."
[ Last edited by Osis03 on 13-5-2004 at 08:07 PM ] |
|
|
|
|
|
|
|
发表于 13-5-2004 09:27 PM
|
显示全部楼层
对不起,osis,
刚才赶时间,所以。。。。。。。。。
以上我贴的都是从天幻网转贴的。。。。。。。。 |
|
|
|
|
|
|
|
楼主 |
发表于 13-5-2004 09:57 PM
|
显示全部楼层
|
|
|
|
|
|
|
发表于 14-5-2004 09:52 PM
|
显示全部楼层
|
|
|
|
|
|
|
发表于 14-5-2004 09:54 PM
|
显示全部楼层
|
|
|
|
|
|
|
发表于 14-5-2004 09:57 PM
|
显示全部楼层
[E3]与《半条命2》使用同一引擎制作的A·RPG公布
|
|
|
|
|
|
|
发表于 14-5-2004 10:00 PM
|
显示全部楼层
|
|
|
|
|
|
|
发表于 14-5-2004 10:07 PM
|
显示全部楼层
NVIDIA展示《Final Fantasy XI》《魔兽纪元》等 45 款新游戏
NVIDIA展示《Final Fantasy XI》《魔兽纪元》等 45 款新游戏
—— 巴哈姆特电玩社区 作者:小贤 www.gamer.com.tw
2004年5月14日 游戏之王 www.gameking.com.cn
此次E3大展除了各家主机、游戏大车拼外,连周边配备硬体商也打得如火如荼。NVIDIA 官方新闻稿表示,今年 E3 展中有超过 500 台电脑使用最新的 GeForce 6 系列显示卡,并有超过 30 家游戏发行及开发商表示支援 NVIDIA ,包括 Activision、Bethesda、Codemasters、EA、Eidos、Novalogic、Sega、Sony、THQ 以及 Ubisoft 等著名公司。
NVIDIA 并将在官方展台上展出 45 款采用 GeForce 6800 系列显示卡的最新游戏,其中像《天堂2》、《太空战士11(Final Fantasy XI)》及《魔兽纪元》等,都是国内玩家耳熟能详的钜作。而在主机方面,NVIDIA 也将与 HP 合作展示最新的 Compaq X 游戏专用PC。
以眼下情势看来,GeForce 6800 系列显示卡的确具有称霸游戏界的王者之风,但 ATI 也不是省油的灯,将力图以 X800XT 延续 R300 的辉煌历史,后续会有什么动作,玩家可以拭目以待。
DEMO展示名单:
●Call of Duty: United Offensive (Activision)
●Chaos League (Strategy First)
●Chronos (Saber Interactive)
●City of Heroes (NCsoft)
●Dark Age of Camelot: New Frontiers (Mythic Entertainment)
●Dark and Light (NP3)
●Dungeon Siege 2 (Microsoft)
●Final Fantasy XI (Square Enix)
●Ground Control II: Operation Exodus (VU Games)
●GTR (SIMBIN Development Team)
●Guild Wars (NCsoft)
●Harry Potter and The Prisoner of Azkaban? (EA Games)
●Hitman: Contracts (Eidos Interactive)
●Joint Operations: Typhoon Rising (Novalogic)
●Lineage II: The Chaotic Chronicle (NCsoft)
●Rome: Total War (Activision)
●Perimeter (Codemasters)
●Powerdrome (Vector OEM/Argonaut Sotfware)
●Soldiers: Heroes of World War 2 (Codemasters Softwared.)
●Soldner: Secret Wars (Encore Software)
●Splinter Cell: Pandora Tomorrow (Ubisoft)
●Thief: Deadly Shadows (Eidos Interactive)
●TOCA Race Driver 2 (Codemasters Software Ltd.)
●Unreal Tournament 2004 (Atari)
●Vendetta (Strategy First)
●Warhammer 40,000: Dawn of War (THQ)
●World Championship Rugby (Acclaim)
●World of Warcraft (Blizzard Entertainment)
●Xpand Rally (Techland)
●You are Empty (Digital Spray)
●Zoo Tycoon 2 (Microsoft Games Studios) |
|
|
|
|
|
|
|
发表于 14-5-2004 10:09 PM
|
显示全部楼层
|
|
|
|
|
|
|
发表于 14-5-2004 10:14 PM
|
显示全部楼层
RPG巨作《地牢围攻2》dungeon siege 2公布最新画面
www.pcgames.com.cn
RPG巨作《地牢围攻2》公布最新画面
[04-5-14] 作者:MS 责任编辑:zxchen
昨天,微软游戏事业部在E3开幕前公布了RPG巨作《地牢围攻2(Dungeon Siege II)》的最新游戏画面,《地牢围攻2》仍然是由知名游戏制作人克里斯泰勒所率领的Gas Powered Games公司所开发的最新作品,而且利用了最新3D技术开发,营造出目前电脑最高等级的3D动作RPG。
more screenshot |
|
|
|
|
|
|
|
发表于 14-5-2004 10:22 PM
|
显示全部楼层
|
|
|
|
|
|
|
发表于 15-5-2004 09:46 PM
|
显示全部楼层
|
|
|
|
|
|
|
发表于 15-5-2004 09:48 PM
|
显示全部楼层
|
|
|
|
|
|
|
发表于 15-5-2004 09:56 PM
|
显示全部楼层
|
|
|
|
|
|
|
发表于 15-5-2004 10:00 PM
|
显示全部楼层
|
|
|
|
|
|
|
发表于 15-5-2004 10:06 PM
|
显示全部楼层
E3最受玩家欢迎游戏前五名
太平洋电脑网 www.pcgames.com.cn
E3最受玩家欢迎游戏前五名
[04-5-15 10:09] 作者:Gamespot 责任编辑:tvgame1
美国游戏网站GAMESPOT今天发表了E3 2004上最受欢迎的热门游戏。
第1位:GTA~San Andreas PS2
第2位:赛尔达传说 GC
第3位:半条命2 PC
第4位:光环2 XBOX
第5位:合金装备·ACID PSP |
|
|
|
|
|
|
| |
本周最热论坛帖子
|