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楼主: rockleehong

【Xbox360】Halo Reach 集中讨论区(Defiant Map Pack)

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发表于 4-9-2010 04:49 PM | 显示全部楼层
炸倒, 做到很像一下,真的么?

话说这个游戏偷跑了,有人玩了么?
阿紫 发表于 3-9-2010 02:56 PM


希望是真的
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发表于 4-9-2010 06:06 PM | 显示全部楼层
回复 21# 奕少乖乖


    是假的了, 连MS的logo都有在。 hong哥果然厉害, 一下就注意到。

不过, 看来ps3也不少人喜欢这个游戏。
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 楼主| 发表于 7-9-2010 01:39 PM | 显示全部楼层
回复  奕少乖乖


    是假的了, 连MS的logo都有在。 hong哥果然厉害, 一下就注意到。

不过, 看 ...
阿紫 发表于 4-9-2010 06:06 PM



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 楼主| 发表于 10-9-2010 09:13 PM | 显示全部楼层
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 楼主| 发表于 11-9-2010 09:48 PM | 显示全部楼层

IGN的Unboxing

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 楼主| 发表于 13-9-2010 08:39 AM | 显示全部楼层
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发表于 14-9-2010 02:15 PM | 显示全部楼层

☆Halo Reach综合资料大杂锦☆

Halo: Reach Tesco Offer




[Updated] Master Chief to aisle two. Clean up on aisle two.

Published 11/09/2010 at 19:24.
By Lee C [Kovacs].

Shaving gel, mushrooms, Halo: Reach? Tescovian Tom dropped us a mail to let us know that, in another display of supermarkets enticing shoppers into their domains with the allure of discount priced games, super-chain outlet Tesco will sell Bungie’s new Halo entry for the meagre sum of 28 of your British pounds. Now that’s a deal.
Of course, they get you on your way out when you realise you really do need to pick up some of those scrumptious blueberry muffins. And, hang on a second, mouthwash at half-price? Why, yes, I am collecting the stamps for the twelve piece picnic set, thank you.
In other Halo: Reach news, the first review scores are surfacing and it looks like Microsoft have another hit on their hands. GameInformer have awarded the game a whopping 95%, calling it a true successor to Halo 3. You can expect our review soon. Very soon.
Halo: Reach drops on September 14th.
[Update] It looks like there’s some fineprint on that offer. Yes, Halo: Reach is still £28 in Tesco, but, as this blurry behind enemy lines shot taken by our very own intrepid Dan shows, you’re going to have to fork out for 2,100 MS points as well. Sneaky.

Thanks Tom



Halo Reach Soundtrack Out Tomorrow


CD version also on the way.

Published 13/09/2010 at 8:45.


By Dan Lee.


Those planning to fully immerse themselves in the world of Halo this week will be happy to hear that the Halo Reach soundtrack will be available to download tomorrow.  Those in North America will be able to get it via iTunes ($16), whilst other territories should try Something Digital’s own website ($10).

Those who shun digital copies will be able to get their hands on a two disc set from September 28th, although the price is a rather steep £16.49.

Source: CVG

First Level: Halo: Reach



We're having Reach around.

Published 12/09/2010 at 5:01.
By Peter C [ColossalBlue].

It was mid morning on a rainy Saturday in September. That’s when our review copy of Halo: Reach slid through my letterbox and landed with a papery thud among the usual pile of bills and bank statements. The accompanying literature informed me that I can’t actually tell you about it until 05:01 BST on Sunday the 12th. That’s right around now.

Of course, the review code went out far too late to play Microsoft’s most significant game of the year even nearly enough for a proper review. We’ll be publishing that later in the week when we’ve had a chance to actually appraise the game properly; followed by some multiplayer footage once some of the staff have got together. I can tell you my initial impressions of Bungie’s final instalment in the Halo franchise though.

Let me start by saying that I’m not one of those people that blindly adores Halo. I really enjoyed Combat Evolved (on PC), I played snatches of Halo 2 and I thought Halo 3 got better the further into it I played. ODST was reasonably average though and Halo Wars? Well, it’s best we don’t even start talking about that. So that’s my pedigree with Halo. I like it, generally, but I’m not blind to the flaws it may (or may not) have.

The first thing of note about Reach is that it is very definitely a Halo game. The core game-play is there, the clearly lineated paths through canyon or industrial facility open out into quasi-arena areas which play stage to the game’s set pieces.

As most of you will know, you play as the newest member of a six-strong squad of Spartans known as Noble Team. There’s a line of dialogue in the opening scene (and trailers) that lets you know that the focus of the game is going to be more squad-based and less about one guy trudging down corridors shooting monsters. You can even recruit troops and resistance members as you find them defending positions. They join your fireteam and tag along providing an extra level of firepower during combat.

The early pacing is brisk enough that you feel involved but it keeps a little bit of mystery and entices you to want to get to the next piece of exposition. The game’s cut-scenes are filled with cinematic flair but so is the game-play. In ways which came as something of a surprise, this game involved me in the story-telling.

There is a moment, early on, where your team has opened a bay door and is defending the point from oncoming enemies. You are clearly fighting a losing battle and the order goes out to get through that door. As the enemy presses forward and the huge sliding door grinds shut, the gunfire stops with your team safely on the inside. It was only as that sliver of light disappeared behind the closing bay door that I realised something. I’d just played a scene, entirely naturally, which would have been a cut-scene in any other game.

The weapons (no dual-wielding but turrets can be dismounted) all have a natural weight to them. They’re all from the standard Halo weapon set so far but the visuals have been dialled up a notch or two. The new armour abilities give some interesting benefits too. Sprint is an addition to the Spartan’s move set which is more welcome than you might imagine and the hologram ability is imaginative and incredibly useful for distracting turret fire. Only one at a time can be carried but there seems to be plenty of opportunity to swap for a different one, should you wish to do so.

As to be expected with a Halo game, there is going to be a lot of emphasis on the multiplayer. Don’t let that put you off if you’re more into a narrative-driven experience. Judging by the limited time I’ve had with the campaign mode (around three hours) Bungie seems to have merged the traditional Halo game-play and core mechanics with an enveloping cinematic experience. And it works exceptionally well.

As I said at the start of this article, this is not (nor could it be, with a clear conscience) a full review but I know there is one question you’ll all be asking ahead of the midnight launches on Monday. The answer, based on my first few hours with the game, is an unreserved “yes”. Halo: Reach is absolutely worth your money.

以上所有资讯转载来自: http://www.thesixthaxis.com/



Halo: Reach Launches Jet Packs In Trafalgar Square




Remember Reach... With These Nifty Wallpapers


Halo: Reach Review: A Beautiful Beginning For A Wonderful End


Halo: Reach isn't the beginning, it's the end.



Frankenreview: Halo: Reach

Is Bungie's final game in the Halo series a masterpiece, or is that a bit of a reach? We turn to a crack squad of video game reviewers for the answer.
It's been a long road from Halo: combat Evolved to Halo: Reach, and along the way Bungie has done a lot of growing. This prequel to the main trilogy benefits from years of experience and technological advances. Then again, so did the Star Wars prequels, and look how those turned out.

Let's see if Reach fared better than Attack of the Clones.


Giant Bomb
Halo: Reach is exactly the kind of game that Bungie has gotten great at building over the last two generations of console hardware. It's a Halo game through and through, with the same style and pacing that you've come to expect, but with a new cast of characters that are worth paying attention to and a multiplayer mode that has more variety than it's ever had before. It's not going to change your mind about Halo, but this special delivery for fans of the franchise is a great send-off as Bungie ends its involvement with the franchise to go work on something new.



Videogamer
Jorge is the useful one, a thunderous man-mountain who struts around with a minigun and actually manages to Get Things Done. On the other end of the scale you have Emile, who's all bark and no bite: the skull painted onto the front of his visor hides the fact he's utterly useless the one time he takes to the stage. In the middle you have chatty sniper Jun and the po-faced seriousness of deputy Kat and bossman Carter. They all exist to make way for you, however. Noble Six, whose only identifiable shred of personality comes from getting chewed out at the start of the game for having some lone wolf tendencies in his top-secret file. Six's background is classified, and his opportunities to speak are scant. He, like Master Chief, is almost entirely a blank slate, existing solely to

facilitate the player's submersion in the world.



Computer And Video Games (CVG)
Like any great game, Reach never has you doing the same thing for too long. In one scene you battle Elites across a beautiful, Halo 1-esque vista. In the next, you tear a Warthog across an epic battlefield, stealthily assassinate and snipe Elites at midnight and - yes - fly a jet through space. The space combat section is fantastically well done. High above the stunning celestial body of Reach, you'll manoeuvre and spin the Sabre (that's your spaceship) through the heavens, shooting down Covenant vessels via clever HUD items - which show the correct spot to target in order to arch your shot straight up their backsides. But it's not the best airborne section of the campaign. That award goes to the stunningly beautiful mission that sees you piloting a Falcon airship in the rain high above the skyscrapers of a burning Reach city.


IGN
These new features and refined, classic design work in concert well enough that Halo: Reach often meets that gaming ideal of pure immersion — the core components that can remind you that you're playing a game are a nonentity while you focus on the action at hand. While playing I found myself slipping into that state quite often, only occasionally ripped out by nasty difficulty spikes. Halo: Reach is a tough game on the harder settings — easily the most difficult in the franchise — and it only gets more challenging as you add co-op players thanks to a scaling difficulty.



GamePro
...it's the dangerously addictive Firefight that will lead to a lot of sleepless nights. Building on the killer version found in ODST, Bungie's enhanced their live-as-long-as-you can gameplay in a variety of ways. Along with full matchmaking support, Firefight can now be played with preset rules, such as the self-explanatory Rocketfight or Gruntpocalypse, in place. Best of all, you can create your own Firefight variants by tweaking enemy waves, weapon load-outs, match durations and skulls. Creativity is further encouraged in the all-new Forge World, an overhaul of Halo 3's popular map editor. Offering tons of new options and items, as well as a much more intuitive interface, I found Forge World accessible to even a novice map-maker like myself. Whether you're a purist content to score headshots in Reflection, a shiny new remake of Halo 2's Ivory Tower map, or you're determined to dream up the dumbest Firefight variant, Reach's overflowing online options have something for everyone.



Kotaku
Halo: Reach is unquestionably the best of the Halo games, and that's not a small thing to say. But Bungie doesn't just match the best of every Halo game that came before it, they've improved it, streamlined it, perfected it. Gone are sections of tedium and vacuous game design, gone too is the almost cartoon look of the earlier games and the narrow vision of the places in which they took place. In many ways, Halo: Reach feels like a coming of age title, but not for the characters or the world or the universe Bungie created, but for the studio itself.



Talk about going out on a high note!

Send an email to Michael Fahey, the author of this post, at [email protected].



Remember the Halo: Reach Launch Parties


以上资讯转载来自: http://kotaku.com/ 。仔细内容可点击大标题,会有link进去内容页的

下面资讯就不得了了....本地头条....GH Halo reach首发...满不错麻.... 还上了kotaku版,哈哈

Malaysia Gets Its Halo: Reach On



You may be prepping to go stand in a line somewhere, but some international gamers already got their copy of Halo: Reach. Take Malaysia and these folks at Gamer's Hideout in the Tropicana City Mall in Petaling Jaya.

See more here.


[Thanks Chapree]

Send an email to the author of this post at [email protected].


Halo: Reach Midnight Release @ Gamer’s Hideout



The line starts here.

As mentioned previously, Gamer’s Hideout has organized a special midnight release event to mark the launch of Halo: Reach earlier today. Just like their previous midnight release event...避免有广告嫌疑..so see more here :

http://multiplay.lowyat.net/halo-reach-midnight-release-gamers-hideout/

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发表于 14-9-2010 04:06 PM | 显示全部楼层
Halo: Reach Tesco Offer

Halo Reach Soundtrack Out Tomorrow

First Level: Halo: Reac ...
Osis03 发表于 14-9-2010 02:15 PM


我的一些外国朋友昨天半夜已经开始玩了

有一个成就很恐怖下...单人过完传说模式 (Legendary)... 150 G ... 注定不能1000G了...
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发表于 14-9-2010 04:22 PM | 显示全部楼层
本帖最后由 Osis03 于 14-9-2010 04:51 PM 编辑
我的一些外国朋友昨天半夜已经开始玩了  

有一个成就很恐怖下...单人过完传说模式 (Legendary ...
XenoJie 发表于 14-9-2010 04:06 PM

3代的传奇模式我也是solo搞定的,过程不需1星期就ok。所以相信reach应该不成什么大问题的....虽然听说这代会难?!
比较有问题的是那个online成就,如果能一起刷就简单多了;万一不能,那就得靠自己实力去一个个拿到手。比如说每场的最高分玩家,我们的网络比国外烂,除了技术也要运气。


大陆A9的玩家分享的限定版内容:
http://bbs.a9vg.com/read.php?tid=1565550&fpage=1
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 楼主| 发表于 14-9-2010 09:54 PM | 显示全部楼层
本帖最后由 rockleehong 于 14-9-2010 10:36 PM 编辑

我很期待UPS到我家来给我Legendary Edition



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发表于 14-9-2010 11:33 PM | 显示全部楼层
3代的传奇模式我也是solo搞定的,过程不需1星期就ok。所以相信reach应该不成什么大问题的....虽然听说这代 ...
Osis03 发表于 14-9-2010 04:22 PM



报导有说难度是以玩者数量而异,所以单人应该最容易了! (halo出名难玩的!)

刚上Live,发现有9个Live友正玩着reach了...BZ你呢??
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发表于 15-9-2010 01:35 AM | 显示全部楼层
报导有说难度是以玩者数量而异,所以单人应该最容易了! (halo出名难玩的!)

刚上Live,发现 ...
XenoJie 发表于 14-9-2010 11:33 PM

那就更容易了吧?!哈哈

听一位从事电玩销售业的兄弟说,本地GH这次几乎拿完限定版配额,搞到其他店家配额不多.....所以限定版也真的比较limited....要知道,GH卖的限定版昨午会员价钱开到RM24X.....limited版港台貌似也卖不超过RM200...本地开那样的价钱真有点贵。
还在观望中,要麻就和另一位相熟jB的帅哥买....要麻可能就不买。可以肯定的是绝对不会入普通版。普通版价钱在几个月后肯定是抛烂价在销售...看看现在halo3...odst的价钱就懂,rm14x-15x买张普通版还是算了,干脆限定版吧,比较耐价值没那么亏。
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 楼主| 发表于 16-9-2010 09:56 AM | 显示全部楼层
刚刚收到



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参与人数 1积分 +5 收起 理由
Osis03 + 5 精品文章

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 楼主| 发表于 16-9-2010 12:00 PM | 显示全部楼层
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发表于 17-9-2010 10:43 PM | 显示全部楼层






很想入手

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水镜明月 + 10 分享鼓励

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发表于 18-9-2010 11:44 AM | 显示全部楼层
本帖最后由 阿紫 于 18-9-2010 01:20 PM 编辑

收到了!! 收到了!!!
谢谢steve, 也骂骂malaysia day来得不合时候, 还我差点下个星期1才收到。 
但是, 除了游戏发售期间, 我很喜欢假期的~~~




看到他的设计。。。 有一点失望一下。。。。 说明书。。。 虽然买正版, 但是都没有去读。。。。




那就更容易了吧?!哈哈

听一位从事电玩销售业的兄弟说,本地GH这次几乎拿完限定版配额,搞到其他 ...
Osis03 发表于 15-9-2010 01:35 AM



    hedza玩完单人传奇难度了, 天天在听他和hooi在那边骂边玩。 好像一次过解6个成就。

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发表于 18-9-2010 02:00 PM | 显示全部楼层
本帖最后由 Osis03 于 18-9-2010 02:03 PM 编辑
刚刚收到
rockleehong 发表于 16-9-2010 09:56 AM

$$$....哇,有米....下次改称你为有米人力宏好了


很想入手
alexwlh 发表于 17-9-2010 10:43 PM

哇...这个是我之前一直盘算该如何挣钱入手与否的限定版!....弱弱问句....多少$$$?!
有钱也想入多部这样的slimxo..这是港/台版对吗?




收到了!! 收到了!!!
谢谢steve, 也骂骂malaysia day来得不合时候, 还我差点下 ...
阿紫 发表于 18-9-2010 11:44 AM

恭喜恭喜,我也是刚刚才收到限定版!! 对啊,星期4假期......哎。不过幸好在jb帅哥steve的良好效率下顺利今天拿到 感恩,呵呵。价钱比起本地某专卖正版的大卡店也来得厚道!哎,所以,买游戏不能太冲动

图拍好了,迟下一整理好就upload上来,现在心情很兴奋和激动下,这限定版送的东西比起之前买halo3和halowars限定版来得厚道些!

等下上去玩对战看看,剧情我想自己先solo过完看看

你入2张?另一张帮谁入?
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发表于 18-9-2010 02:19 PM | 显示全部楼层
$$$....哇,有米....下次改称你为有米人力宏好了  


恭喜恭喜,我也是刚刚才收到限定版!! 对啊,星期4假期......哎。不过幸好在jb帅哥steve的良好效率下顺利今天拿到 感恩,呵呵。价钱比起本地某专卖正版的大卡店也来得厚道!哎,所以,买游戏不能太冲动

图拍好了,迟下一整理好就upload上来,现在心情很兴奋和激动下,这限定版送的东西比起之前买halo3和halowars限定版来得厚道些!

等下上去玩对战看看,剧情我想自己先solo过完看看

你入2张?另一张帮谁入?
Osis03 发表于 18-9-2010 02:00 PM


rockrichhong, 也是不错。 

一个是penangfire的。 快点放你的照片上来看看。 昨天ho才跟我讲起。 
我收到poslaju的电话的时候, 就很热血了。 
限定版多少钱?
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发表于 18-9-2010 03:09 PM | 显示全部楼层
你们不请steve吃饭啊?
今晚他会来KL wet
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发表于 18-9-2010 06:07 PM | 显示全部楼层
本帖最后由 阿紫 于 18-9-2010 06:13 PM 编辑

回复 39# alexwlh


    哈哈, 我在 吉打, 他还要北上多一点。

我好像有点变态, 开幕到菜单出现之前的音乐我超喜欢。 每次进游戏都要慢慢听。
特地去xbox menu再进游戏几次。
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