- Companions now show up as waypoints on the map
- Companions will always fast travel with you, unless told to wait or sent away
- Fix: DLC error/save corruption
- Fix: Stuttering with water effects
- Fix: Severe performance issues with DirectX.
- Fix: Controls temporarily disabled after reloading Cowboy Repeater while crouched
- Fixed crash using the Euclid C-Finder while having the Heave Ho perk
- Fix: Entering the strip after Debt Collector causes crash and autosave corruption
- Fix: Using Mojave Express dropbox can cause DLC warnings
- Fixed crash when buying duplicate caravan cards from a vendor in a single transaction
- Crafting menu should filter valid (bright) recipes to the top of the list
- Fix: Sitting down while looking down a weapon's ironsights leaves player control locked
- Fix: If a companion is knocked unconscious with broken limbs they stay broken on respawn
- Fix for varmint night scope effect persisting in kill cam
- Fix for giving companions armor that adds STR does not increase their carry weight
- Fix NPC Repair menu displays DAM as DPS
- Having NPC repair service rifle with forged receiver decreases CND
Top fixes:
* Companions now show up as waypoints on the map
* Companions will always fast travel with you, unless told to wait or sent away
* Fix: DLC error/save corruption
* Fix: Entering the strip after Debt Collector causes crash and autosave corruption
* Fix: Using Mojave Express dropbox can cause DLC warnings
* Crafting menu now filters valid (bright) recipes to the top of the list
* Weathered pistol no longer glitches when applying mods
After the break, see other issues/quests the patch covers…
In addition, this patch addresses issues with the following areas:
* Pip-Boy Interface
* Pre-Order DLC Items
* Reputation System
* Radio Stations
* Companion fixes
* Companion Quests
* Repair Menu
* Caravan
* Weapons and Weapon Mods
* Hardcore Mode
* Perks
* Skills
* Crafting Recipes
* Crafting Menu
* Mojave Express
* Chems/Addiction
* Doctors
* Vendors
And fixes for the following quests:
* Ain’t That a Kick in the Head
* By a Campfire on The Trail
* They Went That-a-Way
* My Kind of Town
* Boulder City Showdown
* Ring a Ding Ding!
* King’s Gambit
* For The Republic, Part 2
* Render Unto Caesar
* Et Tumor, Brute?
* The House Always Wins
* Wild Card
* Beyond the Beef
* GI Blues
* How Little We Know
* Oh My Papa
* Still In The Dark
* You’ll Know It When It Happens
* Arizona Killer
* Eureka!
* Veni, Vidi, Vici
* All or Nothing
* No Gods, No Masters
* Birds of a Feather
* I Put A Spell On you
* Come Fly With Me
* That Lucky Old Sun
* Don’t Make a Beggar of Me
* The White Wash
* Ghost Town Gunfight
* Restoring Hope
* Bleed Me Dry
* Aba Daba Honeymoon
* Tend To Your Business
* Wang Dang Atomic Tango
* Flags of Our Foul-Ups
* Debt Collector
* Talent Pool
* Left My Heart
* Someone To Watch Over Me
* Hard Luck Blues
*Please note that once you’ve updated the game, you can confirm it’s been installed by going to the Title Screen>Settings>Display. In the lower left corner you should see Version 1.2.0.310 in the lower left-hand corner.
Today PlayStation 3 users in North America and European territories can download the latest game update for Fallout: New Vegas. With your PS3 connected online, you should receive a prompt to download update 1.02*. This update will be available on Xbox 360 and Steam early next week (we’ll keep you posted). Below is list of issues resolved with the game update.
Fallout: New Vegas Update v1.02 (1.2.0.315) Top fixes:
* Companions now show up as waypoints on the map
* Companions will always fast travel with you, unless told to wait or sent away
* Fix: DLC error/save corruption
* Fix: Entering the strip after Debt Collector causes crash and autosave corruption
* Fix: Using Mojave Express dropbox can cause DLC warnings
* Crafting menu now filters valid (bright) recipes to the top of the list
* Weathered pistol no longer glitches when applying mods
In addition, this patch addresses issues with the following areas:
* Pip-Boy Interface
* Pre-Order DLC Items
* Reputation System
* Radio Stations
* Companion fixes
* Companion Quests
* Repair Menu
* Caravan
* Weapons and Weapon Mods
* Hardcore Mode
* Perks
* Skills
* Crafting Recipes
* Crafting Menu
* Mojave Express
* Chems/Addiction
* Doctors
* Vendors
And fixes for the following quests:
* Ain’t That a Kick in the Head
* By a Campfire on The Trail
* They Went That-a-Way
* My Kind of Town
* Boulder City Showdown
* Ring a Ding Ding!
* King’s Gambit
* For The Republic, Part 2
* Render Unto Caesar
* Et Tumor, Brute?
* The House Always Wins
* Wild Card
* Beyond the Beef
* GI Blues
* How Little We Know
* Oh My Papa
* Still In The Dark
* You’ll Know It When It Happens
* Arizona Killer
* Eureka!
* Veni, Vidi, Vici
* All or Nothing
* No Gods, No Masters
* Birds of a Feather
* I Put A Spell On you
* Come Fly With Me
* That Lucky Old Sun
* Don’t Make a Beggar of Me
* The White Wash
* Ghost Town Gunfight
* Restoring Hope
* Bleed Me Dry
* Aba Daba Honeymoon
* Tend To Your Business
* Wang Dang Atomic Tango
* Flags of Our Foul-Ups
* Debt Collector
* Talent Pool
* Left My Heart
* Someone To Watch Over Me
* Hard Luck Blues
In many ways, Dead Money is just like the core gameplay experience on offer in Fallout: New Vegas.It has moments of inspired, whimsical genius and moments of deep frustration. What it does manage, and this is important for a game which was noted as being so similar to its predecessor, is the creation of new ways to play.
As with the DLC packs available for Fallout 3, New Vegas’ first downloadable offering starts its journey with a mysterious radio signal. This one emanates from an abandoned bunker that was once inhabited by the Brotherhood of Steel. Naturally, you will want to investigate.
As is so often the case in Bethesda’s apocalyptic landscape, you should expect the unexpected as you’ll soon find yourself pitched into the Sierra Madre resort. This place is a desert legend by now, a luxury casino resort that never quite made it to its grand opening, due to the nuclear war, and now exists amid a choking red mist and an equally thick cloud of rumour and myth. Of course, you’re going inside.
You’re pushed into your missions by Father Elijah, a stern old chap who doesn’t seem keen on engaging in a free and equal discourse. You’ll do what you’re told and be quick about it.
In your way are the Ghost People, a breed who were caught in the toxic red mist and have slowly been driven mad by it, worshipping the projected entertainers and sharpening their arsenal of weaponry while they wait for a do-gooding young explorer to come calling. And call you will because the good Father has seen fit to put a slave collar around your neck. Right before he took all of your equipment. He doesn’t like to make things too easy, Father Elijah.
Before you begin your mission you have to assemble a team by finding three fellow prisoners and convincing them that helping you is better than having their heads caved in with an old piece of crumbling casino. Of course, this band of willing (or not) accomplices is a diverse bunch too.
You recruit a debonair Ghoul, a schizophrenic Super Mutant and a mute woman with a hint of mystery surrounding her. They have their own enslaving items of neck jewellery too and their collars are linked to your own. One blows and they’ll all go. So teamwork isn’t so much a friendly suggestion as an explosive necessity. You’re taken through the new missions in chunks, each one guided by a different member of your new team. In this way, you’ll feel like your team exists outside of the single-companion limits set by the game.Your goal is to gain access to the Sierra Madre and recover its treasures. You’ll get to know your new friends along the way and there will be one or two interesting twists to keep you engaged throughout the five or six hours of new gameplay.The new mechanics are interesting, your collar reacts to radio waves that can come from the little sets that litter the landscape but can also beam out of the casino’s own loudspeaker system. Get too close and your collar becomes unstable (it beeps incessantly for a while first) and blows your head to pieces. So the game becomes about avoiding these fields of danger (think of them as minefields to which your bring your own explosives) or disrupting them. Some speakers can be destroyed from distance but some are indestructible.You will also have to contend with that asphyxiating red mist too. It is comparable to the radiation hot spots that can be found around the usual game world but there is a little more to it than that. It rapidly depletes your health when you’re in the midst of it but if you can manage to collect a sample you can craft it into some potent toxins to use as weapons or a handy cocktail to boost your stats for a while.