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发表于 13-6-2017 11:43 AM
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Assassin’s Creed Origins gameplay- No radar, game uses Skyrim-esque compass.
- Almost everything is climable and parkour is even more fluid.
- Smarter AI, multiple guards will charge at you and will not take turns to attack. Rather expect yourself to be flanked.
- You can ride camels and raid tombs.
- Levelling up is akin to RPGs with a level cap of 40 and skill points too.
- There’s a brand new fighting system that’s is more hit-box driven, probably taking inspiration from fighting games.
- Eagle vision is a subtle pulse that highlights objects not enemies.
- Customising your gear doesn’t impact stats, however a new gear system is in place. This lets players improve specific parts of gear by crafting materials.
- There are legendary items to loot in the game.
- You can add blocked arrows to your inventory.
- You can no longer one hit enemies that are more powerful than you with your hidden blade.
- Puzzles are back but more challenging and less switches.
- Much more in depth ability graph with 3 paths - Seer, Warrior, and Hunter
- There are gladiator battles in arenas.
Assassin’s Creed Origins’ open-world- More dynamic world.
- Large and small cities with many landmarks including Memphis and Alexandria.
- NPCs have a day/night cycle and includes time for them to eat, sleep, work, and "answer the call of nature".
- Underwater swimming, treasures and sunken ruins to explore
- Animals can attack NPCs and even other animals.
Assassin’s Creed Origins controls (这个是主机的手柄操控)- Attack buttons are the right shoulder and trigger.
- As you fight, an adrenaline gauge fills up, and when both attack buttons are pressed powerful attacks are unleashed.
- No sprint button, running speed is dependent on how far you push the left analog stick .
- Left shoulder button is lock on.
- The controllable eagle leak was true.
- Buttons for free-running up and down are removed.
- Crouching is now an option.
原文:http://gadgets.ndtv.com/games/ne ... 017-xbox-e3-1710817
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