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楼主: silversaint

【角色扮演】严峻的曙光·Grim Dawn专属讨论区 (Ashes of Malmouth)

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 楼主| 发表于 23-3-2014 08:11 PM | 显示全部楼层
Kanzaki.H.Aria 发表于 21-3-2014 09:03 AM
我干掉warden,过了桥遇到一大班土匪比warden更难打 他们都不鸟我的地狱犬,专aim我来追,害我抱头鼠 ...

有些Dungeon更死,我Lv35对一群Lv40+的敌人真的是被打得满地找牙~!
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 楼主| 发表于 23-3-2014 08:14 PM | 显示全部楼层
Kanzaki.H.Aria 发表于 23-3-2014 05:27 PM
试完枪手了,现在试双刀手


嗯,我也是在玩着新的Nightblade。
改版后Nightblade的Dual Wield技能变了满多~
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发表于 23-3-2014 09:28 PM | 显示全部楼层
silversaint 发表于 23-3-2014 08:11 PM
有些Dungeon更死,我Lv35对一群Lv40+的敌人真的是被打得满地找牙~!

我玩了枪手,不知是bug还是什么,每次出去再进过game,我的攻击力都会改变,有时150,有时90++,有时120++这怎么回事

另外act 2剧情好像才到一半,smuggler pass里还有制作队员挡住路 本帖最后由 Kanzaki.H.Aria 于 23-3-2014 09:30 PM 编辑

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 楼主| 发表于 24-3-2014 01:30 AM | 显示全部楼层
Kanzaki.H.Aria 发表于 23-3-2014 09:28 PM
我玩了枪手,不知是bug还是什么,每次出去再进过game,我的攻击力都会改变,有时150,有时90++,有时120+ ...

DPS显示不正确的数值是个已经知道的虫虫。
Known Issue: DPS broken

我的Soldier现在卡着We Need Food这个任务。
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发表于 24-3-2014 08:57 AM 来自手机 | 显示全部楼层
silversaint 发表于 24-3-2014 01:30 AM
DPS显示不正确的数值是个已经知道的虫虫。
Known Issue: DPS broken


原来是这样

Side quest有时真的不知道有没有漏掉,完成的quest都没得检阅的
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 楼主| 发表于 24-4-2014 10:36 AM | 显示全部楼层
v0.2.4.5 (b18)

Major New Features:
Crafting is now available! A new quest that begins in Burrwitch Outskirts will have you choose between two rival blacksmiths vying for control of a sacred hammer. Each blacksmith has their own unique style that will be imprinted upon every item they craft for you.

Over 150 crafting recipes have been added to the game.

The character sheet has been overhauled to provide a much more detailed view of your stats from gear and skills. Offensive and Defensive Ability rollovers now display the chance to hit/crit based on your last target/attacker.

Normal difficulty now has "Veteran" mode, which boosts various enemy stats, notably damage and also increases the number of champions and heroes that can spawn. Veteran isn't meant to be brutally challenging but should be enough to make normal difficulty more interesting for skilled players, while allowing us to balance the default for the average player. Veteran can be turned on and off from the character selection screen. Characters who play through normal difficulty on veteran mode should end up a little better equipped to tackle epic difficulty once it becomes available.

Increased randomization of enemy spawns - a new method of placing spawn proxies allows us to provide much greater randomization in terms of how enemies are distributed. You'll now find that the location of enemies is more random and that they can sometimes appear in much larger and more diverse packs.

Dual wielding of pistols is now possible via skills granted by items. One such item can be crafted with the new blacksmith.

Art:
- Improved default lighting in outdoor environments.
- Increased the distinctiveness of some enviroments a little bit by adjusting textures, colors, fog, lighting and asset use.
- Updated Item art for Curse of Burrwitch, The Eye, Blood Carver, Bloodreaper's Claw, Outlaw's Retribution Blackwood Wand and Malformed Effigy.
- Resized 1-handed melee weapon bitmaps so maximum size is now 1X3 (some 1X4 bitmaps existed).

Animation:
- Dual-wield pistol animation set for player characters (12 animations).
- New item granted skill "Ground Stomp" animations for all weapon types.
- "Lethal Gambit" plays proper animation for all melee weapons.'
- "Blitz" plays proper animation for all melee weapons.
- "Shadow Strike" plays proper animation for all melee weapons.
- "Blade Arc" plays proper animation for all melee weapons.
- Player character ragdolls were redone, as the old solution was contributing to long respawn times.
- Boars now have a new "Ground Slam" skill and animation.
- Spiders now have a new "Spawn" animation.
- Zombiehounds have a new "Breath Attack" animation.

Tech:
- Quickbar keybinding text now reflects the actual keybinding.
- Newly acquired items now display a flashing highlight in the inventory window.
- Fixed a bug where conversation text would be incorrectly split in non-english localizations.
- Added Render Device option to Video Options.
- Added UI Scaling option to Video Options.
- Cunning and Spirit rollovers now display Bonus Damage.
- Quickbar skills now play skill cooldown and low mana voices.
- Potions now play an item cooldown message when on cooldown.
- DPS and Average Damage equations updated.
- Inventory highlights now properly clear when moving cursor off of the grid and when inventory is closed.
- Improved character saving performance.
- Stat increment buttons are no longer shown when no stat points are available for spending.
- Added quest reward window which summerizes quest rewards when a quest is completed.
- Reworked skill use logic to make skills feel more responsive.
- Fixed a bug where clicking on signposts would cause incorrect movement.
- Added debuff status effect icons to the player HUD.
- Adjusted pet AI to remove some strange movement situations and long range chasing behavior.
- Fixed a bug where pet completion bonuses did not appear in item tooltips of attached relics.
- Fixed a bug where mouse events outside the game window were processed by the game.
- Fixed a bug where tooltips would appear for the player HUD when covered by foreground windows.
- Fixed an issue where UI button text was not correctly centered.
- Fixed a bug in LocalizationManager where tag reordering would effect all subsequent tags.
- Added "gender of target" localization codes for conversation/quest text.
- Added challenge mode/hardcore indicator text to upper left corner of game screen.
- Always show loot option can now be limited based on item quality.
- Riftgate map labels can now be localized.
- Improved rendering or korean and chinese fonts.
- Added faction indicators to the conversation window. Shows the faction of the npc in the conversation.
- Pets now contribute to Monsters/Champions Killed and Greatest Monster Killed.

Game:
- Experience formula that determines how much experience is gained from killing enemies has been adjusted to slow down leveling. Based on the results, further adjustment may be required. This change shouldn't affect current character levels.
- Compass north indicator is now correctly aligned to world map north direction.
- Killing Direni for the Lost Journal quest now has additional rewards.
- The Warden's one-shot chest now also always drops a rare crafting material.
- Updated the stats on the Ground Stomp and Life Cascade item skills
- Chaos Bolt and Fireblast item skills now properly target Overseers.
- The Marauder Set's pistols now grant skills which allow you to dual wield them.
- Adjusted the base iron bit value of all items.
- Slightly increased the drop rate of double rare items
- Slightly increased the drop rate of scrap and components
- Updated stats on Headhunter's Trophy
- Updated stats on the Mark of Dreeg, Hell's Bane Ammo, Deathchill Bolts, Flintcore Bolts and Venom-Tipped Ammo components
- Reduced Attack Speed bonus values on weapons and gloves slightly
- Base energy regeneration on caster torsos now scales up with higher item tiers
- Focus items are now their own item type (off-hands) and no longer provide the benefits of a shield (ex. You cannot cast Forcewave with a Focus item)
- Focus item absolute damage stats now affect your main hand weapon.
- Reduced % damage bonuses on Focus items
- Fixed an issue with Pets summoned by items not benefiting from pet modifiers on items/skills (ex. Bonds of Bysmiel)
- Salazar's Harbinger summon now has a status display, just like the Rifthound and Familiar. This will also apply to many future item summons.
- Bleeding and Internal Trauma duration damage is now affected by Cunning.
- Base Physical and Pierce ratio damage is now calculated in the proper order to remove double dipping.
- Pierce ratio damage now benefits from Cunning.
- Bonus pierce damage now benefits from Cunning.
- Bonus Physical damage now benefits from the same equations and modifiers that other Physical damage does.
- All damage attack types except Retaliation can now crit (spells can now crit).
- Due to the effect of bonuses on physical, pierce, bleed and trauma damage, various skills have been or will be adjusted to bring them back into balance.
- Soldier: Overguard modified to offer much better damage mitigation but with a shorter duration and longer cool-down.
- Demolition: Firestrike fire damage improved at lower levels.
- Occultist: Witchfire damage bumped up slightly across all levels.
- Occultist: Dreeg dmg buffed slightly.
- Nightblade: Lethal Gambit buffed a bit and expanded to hit three targets. Modifier now has a chance to freeze enemies.
- Nightblade: Cold damage added to Execute in exchange for some of its %weapon dmg, which was scaling up too quickly.
- Hellhound should now tank better in defensive mode.

Development News:
We've made significant progress with multiplayer after having to rewrite a lot of the existing code that was originally written for GameSpy (which is shutting down). The last tricky component is designing a system to resolve differences in player's quest progress and quest choices. Allowing people who have made divergent quest choices to play together is particularly difficult but we think we've arrived at a reasonable solution and have begun implementing it. We're currently estimating that multiplayer may be ready in late July but we'll have a better idea once we finish the quest syncing and do some testing to see how well it is functioning.

Two-handed melee weapon animations have been finished and the last of the common item art is almost done. You can expect to see them in the next build, which shouldn't be long.

The lower floors of Steps of Torment will also be included in the next build and introduce a new "Rogue-like" mechanic where a key must be used to enter and then, once inside, portals do not work and the only way out is by death or surviving to the end. New varieties of traps will make reaching the end especially challenging.

The first section of Act III, the Jagged Waste, which leads into Homestead, the Act III "town," is nearly finished but missing quests and points of interest. The basic layout of the survivor enclave in Homestead is done and build-out has begun on the farmland around it. We should be able to show off some early screenshots in the next month or two.

http://www.grimdawn.com/forums/showthread.php?t=13593 本帖最后由 silversaint 于 24-4-2014 10:37 AM 编辑

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发表于 24-4-2014 10:57 PM | 显示全部楼层
更新后EXP bar有bug
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发表于 25-4-2014 12:36 AM | 显示全部楼层
craft system還不錯,很努力在升級中~才剛打贏Warden而已
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发表于 26-4-2014 11:25 PM | 显示全部楼层

總算跟上了進度,這幾天一直玩,玩到我手指都痛


最後的成果,雙劍果然殺敵夠爽快

接下來想玩雙槍
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发表于 27-4-2014 05:26 PM | 显示全部楼层
kira 发表于 26-4-2014 11:25 PM
總算跟上了進度,這幾天一直玩,玩到我手指都痛

枪不能dual wield
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 楼主| 发表于 27-4-2014 06:36 PM | 显示全部楼层
Kanzaki.H.Aria 发表于 24-4-2014 10:57 PM
更新后EXP bar有bug

什么bug来的?
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发表于 27-4-2014 06:37 PM | 显示全部楼层
silversaint 发表于 27-4-2014 06:36 PM
什么bug来的?

exp bar不会增加,昨晚update了 5mb后修复了
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发表于 27-4-2014 07:13 PM | 显示全部楼层
Kanzaki.H.Aria 发表于 27-4-2014 05:26 PM
枪不能dual wield

可以哦,我craft了一個gunslinger's talisman~等25級就可以dual weild了



努力升槍手的lv...相比下,玩槍簡單多了~幾乎都不死

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发表于 27-4-2014 07:17 PM | 显示全部楼层
kira 发表于 27-4-2014 07:13 PM
可以哦,我craft了一個gunslinger's talisman~等25級就可以dual weild了

原来talisman可以弄gun dual wield ,之前一直弄不到

枪手dps显示是骗人的,100多却可以打几千 本帖最后由 Kanzaki.H.Aria 于 27-4-2014 07:19 PM 编辑

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发表于 27-4-2014 07:31 PM | 显示全部楼层
看了grim dawn forum一些討論有說到以後可能會多點dual weild pistol skills/新的build?還不清楚
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 楼主| 发表于 28-4-2014 12:09 AM | 显示全部楼层
kira 发表于 26-4-2014 11:25 PM
總算跟上了進度,這幾天一直玩,玩到我手指都痛

我的第一个Soldier都还没真正的完成Act 2。
第二个是Blademaster,才Lv 15而已。
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 楼主| 发表于 28-4-2014 12:25 AM | 显示全部楼层
Spoiler~!!!



Tale of Two Blacksmiths
- 在Burrwitch Outskirts的Rift Gate南方找到Duncan,
   答应铁匠Duncan去寻找铁匠Angrim后就会开始Tale of Two Blacksmiths任务。
2014-04-27_00002.jpg

- 铁匠Angrim将会在Burrwitch Outskirts的最东方地区。
2014-04-27_00004.jpg

- 你将会遇到在铁匠Duncan和铁匠Angrim之间二选一而已!
2014-04-27_00011.jpg

- 过后就可以在Devil's Crossing里找到你所选的铁匠。
2014-04-27_00012.jpg

无意中在Burrwitch Outskirts发现的地道,地图上是没有的。
2014-04-27_00005.jpg
2014-04-27_00006.jpg
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发表于 28-4-2014 07:47 PM | 显示全部楼层
silversaint 发表于 28-4-2014 12:09 AM
我的第一个Soldier都还没真正的完成Act 2。
第二个是Blademaster,才Lv 15而已。

你之前玩alpha多嘛,有被刪角色?
後面Act 2其實不難過,最後個王其實還蠻簡單 lol...不過我花一點時間跟他轉圈圈

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 楼主| 发表于 29-4-2014 12:02 PM | 显示全部楼层
第二个角色Blademaster,第二次打Warden。


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 楼主| 发表于 29-4-2014 12:18 PM | 显示全部楼层
kira 发表于 28-4-2014 07:47 PM
你之前玩alpha多嘛,有被刪角色?
後面Act 2其實不難過,最後個王其實還蠻簡單 lol...不過我花一點時 ...

你以为你是在玩网游么,刪角色!?
现在才发现第一个角色Soldier的Cunning真的很低,
所以现在Blademaster主Cunning,次要Physical。
虽然杀敌很快特别是群殴,但是相对的减血也快!
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