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【XBOX360】战争机器2 Gears Of War 2 集中讨论区(Gears马拉松活动|3代-9/20!)
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发表于 24-3-2009 10:36 AM
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gow2 在美国时间3月24日将会有一个大update, 一下是官方update内容;
Gears of War 2 Title Update 3 Detailed Release Notes
The following fixes and improvements are included in Title Update 3.
Improvements
Title Update 3 makes these new improvements:
Adds 100 levels of player experience that you can gain based on your score in Public matches. The game still uses Trueskill for matchmaking to find the most competitive matches, but the skill rank is now hidden. The new level of experience appears next to your gamertag, with levels 1 through 99 displayed as numbers and level 100 displayed as an icon. The game normalizes experience based on match type so that players earn an equivalent amount of experience across all modes.
Adds an experience penalty for players quitting before a match is complete.
Adds bots automatically to a Public Match if players quit and cause unbalanced teams. This ability has always existed in Private Matches if the bot count is set higher than zero.
Optimizes playlists to only have two modes per playlist. Ties are decided by random selection.
Adds the ability for teams to talk to each other between rounds in a Private Match.
Adds the ability to save Public and Private Horde high scores after each complete wave, in case the host loses connection before failing or completing all fifty waves.
Makes minor changes to general bandwidth usage.
Adds region preference to matchmaking.
Improves standby detection.
Adds nine new achievements worth 250 points. Progress toward them starts after Title Update 3 is applied. Six of the new achievements require the Snowblind Map Pack, a set of four new maps to be released soon. The nine new achievements:
o "Rookie Gear" (10 points): Earn enough multiplayer experience to reach level 5 (Public only).
o "Seasoned Gear" (20 points): Earn enough multiplayer experience to reach level 15 (Public only).
o "Battle-Tested Gear" (30 points): Earn enough multiplayer experience to reach level 25 (Public only).
o "Battle-Hardened Gear" (50 points): Reach level 50 and play a match on each of the four Snowblind Map Pack maps (Public only).
o "Veteran Gear" (75 points): Reach level 100 and win a match on each of the four Snowblind Map Pack maps (Public only).
o "Never Eat Red Snow" (20 points): Complete waves 1 through 10 on all Snowblind Map Pack maps in Horde (any difficulty).
o "Icy Dead People" (25 points): Complete waves 1 through 50 on any Snowblind Map Pack map in Horde (any difficulty).
o "Frigid Body Dynamics" (5 points): Play a multiplayer match on each of the four Snowblind Map Pack maps (any mode).
o "The Weather Outside Is Lethal" (15 points): Win a multiplayer match on each of the four Snowblind Map Pack maps (any mode).
Exploit Fixes
Title Update 3 fixes these possible exploits, where under certain circumstances:
A player could swap from a pistol to a two-handed weapon during a cover slide and then mantle greater distances.
Players could kill themselves in Wingman to avoid giving their opponents more points. Now, suicides and team killing will reduce team score.
A player holding a meatshield could melee through some walls.
A player could equip a two-handed weapon with a shield using either the Boltok or the Gorgon pistol.
A player could equip a two-handed weapon with a meatshield using either the Boltok or the Gorgon pistol.
A player could prevent planted shields from being picked up by other players.
Players could launch themselves into the air with a smoke grenade while mantling.
General Fixes
Title Update 3 fixes these other issues as well:
An issue that caused chainsaw interruption when a player is shot to be less reliable in some body positions than in others.
An issue where a third player could join a Public Wingman party lobby and remove another player from the game.
An issue in Submission games where occasionally the meatflag would immediately run back to the spawn point after being dropped.
An issue where players that were knocked down but not out (DBNO) while planting the Boomshield would appear to be standing.
An elevation-based issue where the detection for a headshot might not align properly with certain character model heads.
An issue that could cause Wingman teammates to have different character models.
Additional miscellaneous bug fixes.
Balancing
Title Update 3 makes these balancing changes:
Reduces stun duration of smoke grenades. Currently, characters always start to get up after 2 seconds.
Gives melee the same delay after roadie running that shooting received in Title Update 2.
Removes spawn protection from the Horde in Horde mode.
Increased the forward angle that triggers chainsaw duels so that players with Lancers equipped won't be sawn from the side without a duel.
Reduces the delay before a player can climb up after entering low cover.
Makes minor changes to weapon spawns on the Subway map to provide greater balance.
We continue to test internally and monitor online gameplay to determine what else may need adjusting.
Thanks,
Rod.
__________________
Executive Producer
Gears of War 2 |
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发表于 24-3-2009 12:21 PM
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原帖由 k_neaw 于 23-3-2009 07:29 PM 发表 ![](http://cforum1.cari.com.my/images/common/back.gif)
SONIC ONG升三条线了
MCK也快升三条线了
Pangwoei三条线又两条又三条又两条又三条..........
dudu and XB 也快升两条线了
heroyui永远一条线.....hahahaha........
update后全部人变 lvl1.....![](static/image/smiley/default/shy.gif) |
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发表于 24-3-2009 05:17 PM
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public rank match容易找到了?真的假的?!我就奇怪,这几天一些[退休]的兄弟也忽然热烈在玩了,原来是这原因啊。
不过我比较在意是flashback地图还没下载到这点,是让我很泄气的说。
你们更新了没?现在好像能更新了 |
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发表于 25-3-2009 02:50 PM
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昨晚7点多上去更新完了,去测试multi的public match,还是没感觉到很快找到人.....都是找到第3或第4人(这部分是有比较快些?),结果第5人等了很久都没凑够人开场=_=.....有时找到第5人,结果都自己飞走=_=''。
等到不耐烦,结果这里的streamyx down!一整晚offline玩 |
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发表于 25-3-2009 04:42 PM
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原帖由 Osis03 于 25-3-2009 02:50 PM 发表 ![](http://cforum2.cari.com.my/images/common/back.gif)
昨晚7点多上去更新完了,去测试multi的public match,还是没感觉到很快找到人.....都是找到第3或第4人(这部分是有比较快些?),结果第5人等了很久都没凑够人开场=_=.....有时找到第5人,结果都自己飞走=_=''。
等到不 ...
凑够5人当然比较容易找组开战, 找人速度没什么快到, 但SERVER会找比较STABIL的速度来进行对战了, 即使做兽人也不大LAG. |
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发表于 27-3-2009 05:57 PM
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![](http://img104.imageshack.us/img104/5859/27032009026copy.jpg)
昨晚连续打十多场配对,其中一场最好的成绩!!!
MCK (LV10) = 杀敌七十二,总数十六千多
SonicOng (LV9) = 杀敌八十一,总数十五千多(你杀敌多,但分数不够我高,哈哈。。。。。。。)
XB (LV15) = 杀敌八十个,总数十三千多(你永远是我们Host)
鸟人 (LV4) = 杀敌四十五,总数六千多(别躲藏啦,出来杀敌吧)
Blink (LV12) = 杀敌十六点,总数四千多(他打到一半睡了。。。zzz)
今晚再来刷Level......
[ 本帖最后由 k_neaw 于 27-3-2009 06:03 PM 编辑 ] |
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发表于 29-3-2009 05:41 PM
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回复 501# heroyui 的帖子
嗨...cina la.....y eng de ....fu ck you.... |
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发表于 30-3-2009 12:49 PM
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发表于 30-3-2009 03:09 PM
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觉得UPDATE后会比较多人玩山丘之王, 因为比较多EXP, 找人也比较容易.
最好是5人都是LOCAL的玩家就比较不LAG吧...
玩了这么久GOW2后...... 还是觉得GOW1的MULTIPLAYER比较爽, 很多武器都有得发挥, 而且MAP的设计也比较好!!! |
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发表于 30-3-2009 03:49 PM
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发表于 30-3-2009 04:20 PM
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发表于 30-3-2009 04:57 PM
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有GOW3最新消息没?? 应该要等到E3才有消息了.... E3是什么时候?? |
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发表于 30-3-2009 11:10 PM
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~火辣女生
我觉得一部分重要的武器在gow2里被削弱了很多,就像shotgun, sniper枪和黎明之锤都被大幅度削弱。shotgun其实还是能用的,射程加强了。。但是要爆对方身体必须要走到很靠近对方才能办到,而sniper枪则弱化到很厉害。。 即使active reload 都无法一下让对方倒地, 唯一的方法就是射头让对方重headshot..不然的话,要2枪命中身体才能让对方倒下。
今年的E3在6月举行, 我觉得gow3应该没有这么快会公布,传闻epic要用unreal engine 4 来做gow3, 但是以360的机能应该没有办法做到, 所以gow3应该会出在720上。。如果720太迟推出, 我觉得epic有可能会推出gow2.5 ... 不过画面的进步应该会更小。。因为gow2似乎已经用完360的机能了!
O老大~
我觉得你的旧的5张地图下载的问题可以电邮至XBOX的SUPPORT CENTRE帮忙,告诉她们问题,有可能他们会寄一组新的下载号码给你。。
GOW2的网上对战问题其实不难解决, 只是开发小组太固执了! 如果同时能保留现在的RANKED MATCH和像一代一样有lobby的PLAYER MATCH就好,还有就是UPDATE 3公布的preferred region search功能实在太有问题了,好好的一个功能为什么把它设定成auto search 而不让玩家自行制定寻找的区域??!!难道只和同区域的玩家进行没有lag的游戏就等于没有遵守游戏等级配对的功能??!!
很多玩家已经在epic的官方网站炮轰开发小组关于preferred region search的问题了,大家都希望在没有lag的情况下进行游戏,所以希望开发小组能够大发慈悲, 在下一个patch里增加让玩家自行制定寻找区域的功能。 |
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发表于 31-3-2009 01:13 AM
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发表于 31-3-2009 08:51 AM
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回复 514# 火辣女生 的帖子
要如何才能接受GOW2呢? 我到现在都还没update,还在玩着GOW1。![](static/image/smiley/default/shy.gif) |
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发表于 31-3-2009 09:27 AM
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发表于 31-3-2009 10:31 AM
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原帖由 heroyui 于 30/3/2009 11:10 PM 发表 ![](http://cforum3.cari.com.my/images/common/back.gif)
~火辣女生
我觉得一部分重要的武器在gow2里被削弱了很多,就像shotgun, sniper枪和黎明之锤都被大幅度削弱。shotgun其实还是能用的,射程加强了。。但是要爆对方身体必须要走到很靠近对方才能办到,而sniper枪则弱化 ...
我觉得把武器的威力弄得平均一点也是好事,这样玩家就比较注重技术。我的金会员多两个星期就到期了,在犹豫要不要续。想把一些手上的offline game先玩完。![](static/image/smiley/default/titter.gif) |
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发表于 1-4-2009 04:15 PM
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发表于 2-4-2009 07:06 PM
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发表于 4-4-2009 12:06 PM
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[推荐文]....gow系列fans眼中的gow2.....
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