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楼主: silversaint

【角色扮演】严峻的曙光·Grim Dawn专属讨论区 (Ashes of Malmouth)

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 楼主| 发表于 11-3-2015 08:04 AM | 显示全部楼层
B24 Hotfix 2 (v0.3.3.3)                                                

v0.3.3.3 (b24 hotfix 2)
[Animation]
  • One of the 2H weapon-type default attack animations reworked to feel more powerful (the right to left uppercut-style attack)
  • Wasps no longer stretch upon ragdolling
  • Fixed an issue that caused casting speed when wielding 1h guns to be slower than intended for female characters

[Tech]
  • Fixed a crash when viewing players in the multiplayer server browser.
  • Double clicking on a character in the character selection list now starts the game

[Game]
  • Lower Crossing and Wightmire areas have gotten a visual upgrade with new trees and other adjustments
  • Fixed an issue that could cause players to lose progress on the quest Road to Homestead
  • Music has been updated in various Act 3 areas
  • For community translators: Added additional dialogue to Edwin_02.cnv

[Itemization]
  • Adjusted the visual FX of Elixirs so they are less intense when multiple are used together

[Class & Skills]

Soldier
  • Slightly adjusted physical bonuses on Deadly Momentum

Demolitionist
  • Blackwater Cocktail fire damage increased - radius and energy cost slightly reduced
  • Flame Touched activated energy cost reduced

Nightblade
  • Amarasta's Quick Cut now correctly has a Critical damage bonus

Arcanist
  • Elemental Balance now increases Electrical and Coldburn damage by the same amount as Burn damage
               

http://www.grimdawn.com/forums/showthread.php?p=220855#post220855
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发表于 11-3-2015 10:32 AM | 显示全部楼层
silversaint 发表于 11-3-2015 04:26 AM
应该是主Cunning副strength吧!?

我的好像不對路了。
2比1, Phyun

skill set炸彈丟不死人。

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发表于 11-3-2015 11:29 AM | 显示全部楼层
silversaint 发表于 11-3-2015 05:04 AM
那个时候一看到是Titan Quest的原班人马,
心里就响起"把钱拿去吧!"

其实我就是看到你们提到他们是titan quest的原班人马,我才有买early access的想法.
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发表于 11-3-2015 11:32 AM | 显示全部楼层
本帖最后由 Kanzaki.H.Aria 于 11-3-2015 11:35 AM 编辑

目前除了最强的2个双剑士之外,其他职业基本都是fail。不是输出不够就是续战力不足(mana2下用光)

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 楼主| 发表于 12-3-2015 02:07 PM | 显示全部楼层
金旦面 发表于 11-3-2015 10:32 AM
我的好像不對路了。
2比1, Phyun

其实我也是没有跟着,自己乱加的。
找比较好的装备看看能不能提升杀伤力。

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 楼主| 发表于 12-3-2015 02:10 PM | 显示全部楼层
伪君子 发表于 11-3-2015 11:29 AM
其实我就是看到你们提到他们是titan quest的原班人马,我才有买early access的想法.

讲是Early Access的游戏,但是Grim Dawn对我来说已经是一个很好的游戏了。
而且开发组一直在增加游戏的内容和改善。
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 楼主| 发表于 12-3-2015 02:14 PM | 显示全部楼层
Kanzaki.H.Aria 发表于 11-3-2015 11:32 AM
目前除了最强的2个双剑士之外,其他职业基本都是fail。不是输出不够就是续战力不足(mana2下用光)
...

我有盾剑战士的装备你要不要试用看?
双持战士的杀伤力很高,但是要一直盯着HP看(过山车一样!)。

我觉得我的单手战士还OK。。。

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 楼主| 发表于 12-5-2015 07:30 PM | 显示全部楼层
Grim Dawn B25来了,有很长的Patch Note哦。

B25: Factions and Nemeses
                                               
                                                                                                                        We are excited to announce that Build 25 has just gone live. With this update, the full Faction system has been implemented, allowing you to take advantage of the reputation (and infamy) you gain with Cairn's various factions. This means dozens of new Faction-only items, 145 Bounty Missions, and brand new ultra-tough Nemesis bosses!

The Faction changes are just scratching the surface of this massive update. Take a look below for the full changelog.

Build 26 is currently slated for a Mid-July release and will feature Act 3: Chapter 3, the Kymon's Chosen and Order of Death's Vigil factions, and more!

v0.3.4.1 (b25)

[Major New Features]
  • The Faction system has been fully implemented. You may now visit Faction Quartermasters to purchase rewards earned for gaining reputation. Enemies will now spawn additional foes based on reputation.
  • Factions now offer Bounties via their respective Bounty Tables to earn additional rewards and reputation. 145 Bounty Quests have been added to the game.
  • A new set of items has been added: Writs and Mandates. You can use these items, purchased from Quartermasters, to boost reputation gain on the next difficulty and with your alternate characters.
  • Each hostile faction now has a Nemesis that can spawn to hunt you down in that faction's territory, after you reach Nemesis reputation status. Nemesis spawns are rare ultra-bosses with powerful abilities, but also some of the best loot, including a higher chance of rare Blueprints. Additional Nemesis spawns will be introduced in the future.

[Art]
  • Updated textures and meshes on several common armor items
  • Updated common armor bitmaps
  • Updated Rock textures
  • Updated several Terrain textures

[Animation]
  • Attack spells (ex. Panetti's Replicating Missile and Dreeg's Evil Eye) will now cycle between three different cast animations rather than playing the same one over and over
  • New player character self-buffing animation for all weapon types
  • New Soldier "Warcry" animation  for all weapon types
  • New Soldier "Field Command" animation for all weapon types
  • New Occultist "Doombolt" animation  for all weapon types
  • New Arcanist  "Iskandra's Elemental Exchange" animation for all weapon types
  • Attacking with dual wielding pistols now feels less sluggish. Default attack animations hit sooner and can be interrupted much sooner alleviating a feeling of being rooted while fighting.

[Tech]
  • Fixed a crash for the host when a player tried salvaging items or components
  • Fixed incorrect faction bonuses when in a Multiplayer game
  • Certain factions will no longer allow positive reputation gain after permanently siding against them
  • Experience bonus messages from Lore Notes are no longer hidden behind the Character Window
  • Shield damage no longer shows up in the main damage values on the Character Sheet (it still shows up on the rollover tooltip)
  • Pet bonuses on items merged into one section
  • Fixed an issue with skill cooldown notifications playing at inappropriate time intervals
  • Personal and Transfer stash now have the same item highlighting as your inventory
  • Right-clicking a Component/Augment will now highlight all items that can accept that Component/Augment in your inventory and stash
  • Can now craft multiple items in a row without having to remove the previously crafted item from the Crafting Window
  • Pet bonuses on items now have stat variation, just like all other item attributes
  • The inventor has a new ability to remove Augments in addition to any Soulbound status that the Augment applied
  • Fixed being able to shift-click soulbound items into the shared stash from the player's equipped items
  • Soulbound Augments can no longer be applied to items in the transfer stash

[Game]
  • Common and Champion monsters no longer stop giving reputation past a certain Reputation tier. Instead, they now give a reduced amount as you approach Nemesis/Revered status.
  • Increased the reputation change from killing bosses to -50 from -25. This makes bosses more valuable for reaching Nemesis status.
  • Many bosses and mini-bosses now instantly regain some health when killing a player on Veteran Difficulty
  • Pierce Ratio on weapons has been redesigned. The engine now tallies up all of the physical damage you would deal on an attack (before % Damage bonuses) and then converts a portion of that to Pierce damage. The values are then modified by % Damage bonuses. Before, the Pierce ratio only accounted for the weapon's base damage.
  • Probability to Hit Formula has been adjusted to reduce the impact of highly disparate Offensive vs. Defensive Ability values. This will allow characters with lower Defensive Ability values to survive better.
  • Lore notes have been reorganized into new categories
  • Updated lore notes for Origin of the Slith, pages 1-3
  • Breakable Shelves and Cabinets are now easier to target
  • For Community Translators: added additional dialogue to various Devil's Crossing NPCs relating to the Making a Deal quest

[Itemization]
  • Reduced flat Defensive Ability bonuses on all items
  • Reduced % Offensive Ability and % Defensive Ability values on armor and 1h-ed weapons and % Defensive Ability values on accessories
  • Reduced % Health Regeneration bonuses on all items
  • Gutworm now has a chance to drop a unique Medal
  • Some side-bosses now have an additional chance to drop Component and Relic Blueprints
  • Slightly increased drop rate of Blueprints from Hero Monsters
  • All One-Shot Chests (exception of boss chests, ex. Warden's Stash) are now named Exalted Stash to avoid any confusion with Glorious boss chests
  • Increased the drop rate of Elixirs of Spirit
  • Epic - Explorer's Garments: replaced 3-piece Defensive Ability bonus with 8% chance to Deflect Projectiles
  • Epic - Mark of the Templar: adjusted stat values, removed bonus Health, replaced Increased Resistances with bonus Max Resistance
  • Epic - Templar's Leg Armor: adjusted stat values, removed Stun Resistance
  • Epic - The Eye: chance to cast Sniper Round has been replaced with a 10% chance to do 100 bonus Pierce damage on a regular attack (no more cooldown). Base Pierce damage replaced with Physical damage.
  • Rare Prefix - Incorruptible: reduced Poison Resistance and % Reflect bonuses
  • Rare Prefix - Officer's: removed % Offensive Ability bonus
  • Rare Prefix - Overseer's: reduced % Defensive Ability bonus
  • Rare Prefix - Rampage: replaced absolute Physical damage bonus with absolute Bleed damage, slightly reduced OA bonus
  • Rare Suffix - Abomination: removed % Offensive Ability bonus
  • Rare Suffix - Ferocity: removed Cunning bonus
  • Rare Suffix - Fervor: reduced the chance of Physical damage bonus
  • Rare Suffix - Fury: removed % Offensive Ability bonus.
  • Rare Suffix - Heroism: adjusted % Physical damage bonuses at all ranks
  • Rare Suffix - Oleron's Wrath: reduced % Physical damage and Offensive Ability bonuses
  • Rare Suffix - Slayer: now provides bonuses to Pierce instead of Physical damage
  • Improved scaling of base stats on rings, necklaces and medals with tier
  • Crafting: reduced effectiveness of the Spiritbane and Bloodbound Ointments to 15% resistance
  • Crafting - Hoartfrost Ointment: crafting cost increased to 350 iron bits and 3 Aether Crystals
  • Crafting: Blessed Whetstone: updated crafting materials
  • Crafting: The following components are now crafted and had their level requirement increased to 15. Their blueprints are available immediately at the Blacksmith: Dense Fur, Molten Skin, Resilient Plating, Rigid Shell, Viscous Venom.
  • Crafting: the following Component blueprints are now baseline instead of loot drops: Hollowed Fang, Imbued Silver, Purified Salt, Scaled Hide, Silk Swatch, Wardstone
  • Relic - Conflagration: Spirit replaced with 25% Fire damage, Energy Regeneration increased to 1.5
  • Relic - Sanctuary: replaced flat Health with 10% Health
  • Component: many crafted Components can no longer be acquired via monster loot, but can still be acquired via Crafting, Dismantling and Bounties
  • Component: Health completion bonuses slightly reduced, Energy completion bonuses slightly increased
  • Component - Aether Soul: flat Aether damage replaced with 10% Aether damage, replaced % Energy Regeneration with 6% Aether Resistance, but also added 6% Reduced Damage from Aetherials
  • Component - Aethersteel Alloy: renamed to Reinforced Shell, icons updated. Now requires 4 fragments. Replaced % Defensive Ability with 22% Shield Damage Blocked, reduced % Block Chance to 8, added 10 Physique. This Component can now be crafted, available immediately at the Blacksmith.
  • Component - Amber: replaced Lightning Retaliation with 25% Electrocute damage
  • Component - Ancient Armor Plate: reduced Physique to 18 and % Protection to 4
  • Component - Arcane Lens: removed Offensive Ability, replaced energy regeneration with 6% Reduced Energy Cost, increased flat Elemental damage to 8-12
  • Component - Arcane Spark: replaced % Spirit with Offensive Ability, increased Energy Leech to 15, but reduced Energy Regeneration to 20%
  • Component - Attuned Lodestone: Lightning Retaliation increased to 40. Completion bonus increased to 15% Lightning damage, nova damage increased and chance to stun increased to 100%
  • Component - Ballistic Plating: now provides 10% Projectile Deflection and 18 Defensive Ability, but Armor has been reduced to 10
  • Component - Battered Shell: replaced % Armor with 10% Block Chance
  • Component - Bindings of Bysmiel: bonuses redesigned, completion bonuses improved
  • Component - Black Tallow: replaced % Energy Regeneration with 6% Reduced Damage from Chthonians, reduced Chaos Resistance to 6%, but also added 10% Chaos damage. This Component is now acquired through crafting. New Blueprint has been added to the loot pool.
  • Component - Blessed Steel: has been redesigned, now provides bonuses to Elemental damage and Offensive Ability
  • Component - Blessed Whetstone: now provides 25% Bleed damage and 18 Offensive Ability, Pierce damage removed
  • Component - Bloody Whestone: replaced % Pierce Ratio and flat Bleed damage with 8% Total damage and 5% Leech. This Component is now acquired through crafting. New Blueprint has been added to the loot pool.
  • Component - Bristly Fur: Health increased to 90
  • Component - Chains of Oleron: % Physical damage reduced to 12%, Cunning replaced with 18 Offensive Ability, Armor Reduction removed
  • Component - Chilled Steel: increased damage on Ice Spike I
  • Component - Coldstone: replaced Cold Retaliation with 25% Coldburn damage, increased damage on Ice Spike II
  • Component - Consecrated Wrappings: now also provide 8% Chaos damage
  • Component - Dense Fur: Armor replaced with 60 Health, now also provides 18% Constitution
  • Component - Devil-Touched Ammo: replaced Life-Leech with 25% Chaos damage
  • Component - Dread Skull: % Physical damage replaced with 10% Pierce damage, % Vitality damage replaced with 20% Bleed damage
  • Component - Enchanted Flint: replaced Fire Retaliation with 25% Burn damage
  • Component - Flintcore Bolts: replaced flat Burn damage with 25% Burn damage, increased damage on Fireblast II
  • Component - Hallowed Ground: Defensive Ability reduced to 25, % Health removed
  • Component - Haunted Steel: reduced % Energy to 4%, but now also grants 25% Vitality damage
  • Component - Hollowed Fang: Now also provides an 18% Vitality damage bonus
  • Component - Imbued Silver: damage against Chthonians increased to 25% + 8 flat damage
  • Component - Kilrian's Shattered Soul: Replaced % Energy Absorption with 10% Vitality damage. The completion bonus skill's damage has been rebalanced and its chance of activation increased to 5%.
  • Component - Leathery Hide: now also provides 4% Health
  • Component - Mark of Mogdrogen: removed % Elemental damage bonus, reduced Movement Speed to 3%
  • Component - Mark of the Myrmidon: replaced % Physique with 120 Health, replaced % Reflect damage with -15% Shield Block Recovery
  • Component - Mark of the Traveler: removed % Health bonus
  • Component - Molten Skin: Armor increased to 14, added a Reduction in Burn Duration by 15%
  • Component - Mutagenic Ichor: increased damage on Poison Bomb I
  • Component - Mutated Scales: Health increased to 220, but no longer provides armor
  • Component - Oleron's Blood: bonuses redesigned, blueprint updated, granted skill updated
  • Component - Purified Salt: damage against Aetherials increased to 25% + 8 flat damage
  • Component - Radiant Gem: Granted skill redesigned, now grants 30% resistance and +10% Maximum resistance to Fire, Cold and Lightning for 8s. Cooldown increased to 30s.
  • Component - Reinforced Shell: renamed to Serrated Shell. Replaced % Armor with -20% Shield Block Recovery. Increased Pierce Retaliation to 80 and added 20% Total Retaliation.
  • Component - Resilient Plating: Armor increased to 14, added 14 Defensive Ability
  • Component - Rigid Shell: Armor increased to 14, added 10 Physique
  • Component - Rotten Heart: % Chaos and Poison damage bonuses increased to 20%, replaced % Poison Resistance with 35 Acid damage retaliation, Blueprint updated
  • Component - Runestone: added 10% Elemental damage, Armor increased to 10
  • Component - Sanctified Bone: Armor replaced with 10% Chaos Resist, reduced damage from Chthonics and Undead replaced with 15% damage to those monster types
  • Component - Scaled Hide: Armor Absorption increased to 15%, Armor increased to 20
  • Component - Searing Ember: increased damage on Fireblast I
  • Component - Severed Claw: increased % Trauma damage to 15%
  • Component - Silk Swatch: increased level requirement to 15, increased Bleed and Pierce Resistance to 15%
  • Component - Spellwoven Threads: replaced Energy Burn with 20% bonuses to Burn, Coldburn and Electrocute damage, but reduced Spirit to 15
  • Component - Soul Shard: Spirit replaced with 8% Vitality damage, added 25% Energy Leech Resistance
  • Component - Spined Carapace: Pierce retaliation increased to 55, added 5% Total Retaliation bonus
  • Component - Unholy Inscription: replaced flat Vitality damage with 10% Vitality damage
  • Component - Vengeful Wraith: replaced Aether Resistance with 18% Coldburn damage, updated blueprint
  • Component - Venom-Tipped Ammo: increased damage on Poison Bomb II
  • Component - Vicious Jawbone: replaced % Pierce damage with 20% Trauma damage
  • Component - Vicious Spikes: Bleed damage bonuses replaced by 25 Armor Reduction for 5s
  • Component - Viscous Venom: renamed to Antivenom Salve, added 5 Health Regeneration
  • Component - Wardstone: Bleed Resistance increased to 15%

[Class & Skills]
  • Cooldown lowered on many skills - adjustments to damage or other stats on some skills as necessary based on the level of cooldown change
  • Damage over time effects (ex. Poison, Bleed, etc.) now stack with diminishing returns when applied through unique sources. For example: If you apply Poison through Eye of Dreeg, then hit an enemy with a poisoned weapon, both will now deal damage, but the weaker DoT will be reduced. The stacking ratio is as follows: 100%, 50%, 25%, 12.5%, 0% with the most powerful DoT dealing 100% damage and each subsequently weaker DoT dealing less.

Soldier
  • Counterstrike: activation chance now scales up to 20% at rank 16 (25% at max ultimate rank), but the activation now has a 1s cooldown
  • Overguard: reworked to be more oriented around the shield, with improved shield bonuses and scaling % Health Regeneration that synergizes with Menhir's Will
  • Veterancy: Chance to Block replaced by Shield Recovery Time, since it is probably the more powerful shield bonus that you would want to have "on" all the time. Allowed for Block Chance to be increased by Overguard instead.
  • Fighting Spirit: lost its % Health Regeneration to Overguard. This seemed more sensible since Fighting spirit is already a powerful offensive skill and having the % Health Regeneration on an active skill will allow players to time it with the flat Regeneration bonus on Menhir's Will if they so choose.

Demolitionist
  • Blackwater Cocktail: reduced energy cost scaling with rank and increased radius scaling
  • Demon Fire: increased % Burn damage scaling with rank
  • Agonizing Flames: increased % Chaos and % Fire damage scaling with rank
  • Quick Jacks: energy cost reduction lowered

Nightblade
  • Dual Blades: flat Pierce damage reduced
  • Amarasta's Quick Cut: increased % Pierce damage bonus and reduced flat Pierce damage. Percent weapon damage now scales up to 100% at max rank.
  • Nidalla's Hidden Hand: added % Poison and % Acid damage bonuses
  • Shadow Strike: % Weapon damage adjusted to scale more with rank with a lower starting value. Reduced the flat Pierce damage, but added a % Pierce damage bonus.
  • Nidalla's Justifiable Ends: added % Poison damage bonus
  • Pneumatic Burst: Heal now starts at 10%, but scales more rapidly to catch up to original values by rank 8

Arcanist
  • Mirror of Ereoctes: slightly increased % reflect scaling at rank 8 and above, scaling up to 325% at max ultimate rank
  • Wrath of Agrivix: this Transmuter now adds a 100% chance to Knockdown for 1.5s, but the % Total damage bonus has been reduced to 150% and the cooldown is increased to 6s
  • Elemental Exchange: active energy cost reduced and Elemental damage slightly increased
               

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 楼主| 发表于 16-5-2015 11:24 PM | 显示全部楼层
大家怎么选呢?
Kymon's Chosen和Order of Death's Vigil
GD.jpg
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发表于 17-5-2015 09:19 AM | 显示全部楼层
silversaint 发表于 16-5-2015 11:24 PM
大家怎么选呢?
Kymon's Chosen和Order of Death's Vigil

好像沒有什麼影響
只是其中一個人會不見掉而已

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发表于 20-5-2015 10:42 AM | 显示全部楼层
40級level cap了?
還是停留在act2。
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 楼主| 发表于 20-5-2015 05:17 PM | 显示全部楼层
金旦面 发表于 20-5-2015 10:42 AM
40級level cap了?
還是停留在act2。

嗯,Lv Cap在40级。
Act 3会在6、7月推出~
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发表于 10-6-2015 02:17 AM | 显示全部楼层
Eric Sexton 加盟協助,act 3 快要來臨?
還是會跳票
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 楼主| 发表于 10-6-2015 08:44 AM | 显示全部楼层
Eric Sexton加入Crate Entertainment开发室。
Eric主要参与Grim Dawn世界的建筑物的发展和知识(lore)。

Starting as an artist when Blizzard North was originally called “Condor,” Eric animated player characters on Diablo 1 and contributed such creative touches as the macabre detailing of the Butcher’s room and wrote many of the quest concepts. Transitioning to more of a design role on Diablo 2, Eric contributed to the story and world development. Most recently, Eric worked on the creature design team for Borderlands II, creating NPCs and monsters.


http://www.grimdawn.com/forums/showthread.php?t=22292

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 楼主| 发表于 13-6-2015 06:09 AM | 显示全部楼层
本帖最后由 silversaint 于 13-6-2015 08:03 AM 编辑

Grim Dawn Act 3终于推出了!
等级上限提升到Lv50了。

v0.3.4.5 (b26)

[Major New Features]
  • The Final Chapter of Act 3 is now available. Venture out to the north of Homestead and face off against the vile Cult of Ch'thon and their minions. Learn about what brought the Cult to the north and the cataclysmic plans they have in store for Cairn in Act 4!
  • Humanity will not survive through the efforts of just one individual. Join forces with the enigmatic Order of Death's Vigil or the zealous Kymon's Chosen factions and turn them into valuable allies in the battles ahead.
  • Two new Nemesis bosses have been added; one each for the Order of Death's Vigil and Kymon's Chosen factions.
  • The Level Cap has been increased to 50. Discover new loot and reach for ever greater power as you gain access to over 70 Epic items and class-specific Rare suffixes.

[Tech]
  • Critical Damage Bonus now visible on Character Sheet
  • Pet reputation levels sync with player's regularly instead of only on pet creation
  • Skill confirmation dialog changed back to not require confirmation in between mastery panels
  • Bonus items from dismantling now have a proper seed

[Art]
  • Updated Aether Crack terrain texture and Scattered bone Terrain Texture

[Game]
  • Boss and Hero monster health scaling adjusted. Should have minimal impact at the levels you normally fight individual bosses at, but improve scaling at higher levels.
  • Drop rate of Manticore eyes increased
  • Rifthounds have had their Component table replaced so that Bristly Furs will drop more consistently in the early game
  • Drop rate of Bristly Fur from Boneback rats has been increased
  • Bounty: Mortallis now spawns on the first 3 floors of Steps of Torment instead of the bottom 2 floors. Reward reduced.
  • Bounty: Lord Executioner has been replaced with a new target that does not require entry into the roguelike dungeon. Reward reduced.
  • Updated the requirements, rewards and text for various bounties. Some bounties may be reset because of this.
  • Fixed an issue that could cause players on any bounty to be stuck without a bounty and unable to accept another
  • Fixed Stone Clan Groble bleed dealing excessive damage
  • Sped up default cast animations by 8%
  • Fixed an issue with being unable to complete the Seamstress quest

[Itemization]
  • 12 new Faction Augments have been added to support Pet builds
  • 6 new Faction Augments have been added for Burn, Coldburn and Electrocute builds
  • Many older Monster Infrequents (MIs) have had their stats updated to bring them in line with more recently introduced MIs
  • Rare Suffix - Abomination: removed % Offensive Ability for real this time, added % Physical damage
  • Component - Arcane Spark: can now also be applied to Medals
  • Component - Mark of the Myrmidon: added 16% Reflect
  • Crafting - several blueprints have been updated to use Chthonic Seals of Binding instead of Aether Crystals. More blueprints will be introduced in the future that use this crafting material.
  • 14 new Epics have been added to the loot pool in the 10-50 range

[Class & Skills]
Soldier
  • Warcry: now has tiered effects that scale in size to more accurately represent the skills effect radius. Radius increased.
  • Markovian's Advantage and Zolhan's Technique have been adjusted to provide a more fair value relative to other weapon pool skills, for their weight for point investment. They now increment to 25% prior to the level cap, then only bonuses increment.
  • Markovian's Advantage and Zolhan's Technique bonuses have been shifted around and rebalanced to be more in line with the number of targets each skill hits
  • Blade Arc: Bleed and % Weapon damage scaling increased
  • Break Morale: changed from % Total resistance reduction to absolute Physical resist reduction. The resistance reduction also scales up to about twice what the original provided.

Demolitionist
  • Fire Strike: Fire damage scaling with rank increased
  • Static Strike: base chance increased from 15% to 30%, scaling to 60% at max and 75% at ultimate. Damage adjusted to start lower but scale higher.
  • Quick Jacks: Lightning damage reduction increased to -30%, from -25%

Occultist
  • Wasting: Vitality damage increased
  • Black Death: Poison damage increased. Vitality and Bleed % damage bonuses increased
  • Sigil of Destruction: Chaos and Fire damage increased

Nightblade
  • Weapon-pool skill weights now all start at 8% and increment to 20% by level 5. Beyond that level, only the power of the skill increases.
  • Scaling on various weapon pool skills adjusted based on the higher starting weights and change of Nidalla's Hidden Hand to affect Belgothian's Shears and Amarasta's Quick Cut.
  • Belgothian's Shears %physical bonus changed to pierce so that it isn't self-boosting and flat physical scaled down slightly.
  • Amarasta's Quick Cut %weapon damage scales to a higher cap. Pierce damage also increased at cap but %pierce was removed.
  • Whirling Death %weapon damage starts lower but scales faster to reach within 5% of the than the original cap. Bleed damage scaling increased.
  • Ring of Steel: Pierce damage starts lower but scales faster to reach a higher max damage
  • Circle of Slaughter: Bleed damage significantly increased
  • Blade Trap: replaced % Weapon damage, which was actually not functioning, with flat Pierce damage. A significant damage increase for the skill. % Defensive Ability reduction now scales with rank, starting at -25%, instead of being -50% at all ranks.
  • Devouring Blades: added % Pierce bonus, reduced starting % Damage Converted to Health to 25%, from 33%
  • Frenetic Throw: Total damage reduction increased
  • Lethal Gambit: % Current Life damage minimum now scales up to 7% at max ranks instead of remaining at 1% at all ranks
  • Amarasta's Blade Burst: % Weapon damage now scales up to 75%, up from 50%
  • Merciless Repertoire: % damage bonuses increased. Added % Acid damage bonus

Arcanist
  • Panetti's Replicating Missile: slightly increased scaling, more so at rank 13 and above
  • Distortion: slightly increased Aether damage scaling with rank, with a bump at rank 12. Added % Fire damage
  • Supercharged: % Elemental damage bonus increased with rank
  • Proliferation: now starts at 2 additional fragments, % Aether damage bonus increased with rank
  • Sky Shard: area of effect scaling increased, but energy cost increased with rank as well

http://www.grimdawn.com/forums/showthread.php?p=237981#post237981
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发表于 13-6-2015 04:27 PM | 显示全部楼层
本帖最后由 Kanzaki.H.Aria 于 13-6-2015 07:57 PM 编辑

怎么感觉敌人比以前弱   不过终于开level 上限,我可以学最后一招剑法了
act 3中boss是个肉脚  然后又要等act 3第2部
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 楼主| 发表于 14-6-2015 02:53 AM | 显示全部楼层
Kanzaki.H.Aria 发表于 13-6-2015 04:27 PM
怎么感觉敌人比以前弱   不过终于开level 上限,我可以学最后一招剑法了
act 3中boss是个肉脚  ...

哇~这么快搞定了!?
接下来应该会是最后一个Act了。
应该没有Act3 Part2了,直接Act4收工。

再接接下来等Expansion料~!
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发表于 14-6-2015 08:23 AM | 显示全部楼层
本帖最后由 Kanzaki.H.Aria 于 14-6-2015 05:47 PM 编辑
silversaint 发表于 14-6-2015 02:53 AM
哇~这么快搞定了!?
接下来应该会是最后一个Act了。
应该没有Act3 Part2了,直接Act4收工。

不会吧 这act3也太短了

我是打掉了中boss,不过我看到毒版的截图,他还有几个sidequest我没做到

2015-06-14_00001.jpg

这个门里面应该有隐藏boss,但暂时进不到
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 楼主| 发表于 14-6-2015 08:43 PM | 显示全部楼层
Kanzaki.H.Aria 发表于 14-6-2015 08:23 AM
不会吧 这act3也太短了

我是打掉了中boss,不过我看到毒版的截图,他还有几个sidequest我没做到
...

我还在Homestead周围漫游。。。
对了,如果在Kymon’s Chosen和Order of Death’s Vigil选了其中一个,
那么是不是会被对方视为敌人的呢?


With this major update, Act 3 is now complete and you may venture forth beyond the northern walls of Homestead and into the Cult of Ch'thon's territory. You may now become an ally of either the Order of Death's Vigil or the Kymon's Chosen factions, or earn their hatred and spawn their Nemesis! Also with this update, the level cap has been increased to 50, granting you access to over 70 new Epic items.

While this build marks a major milestone for Grim Dawn, there are still many exciting things on the horizon as we push towards our end-of-the-year target release date for the full game. Future releases will include Legendary Items, the Devotion System, an unannounced 6th Mastery, and more!


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 楼主| 发表于 14-6-2015 08:45 PM | 显示全部楼层
这个充满青色的地界有什么吗?
辛苦的逛了两圈,但是没有发现。
grim dawn 2015-06-14 17-37-00-54.jpg
grim dawn 2015-06-14 17-36-51-81.jpg
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