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【角色扮演】严峻的曙光·Grim Dawn专属讨论区 (Ashes of Malmouth)
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楼主 |
发表于 6-9-2015 12:41 AM
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今晚是这个星期最后一天夜班,
明天回去再上传给你。
要连线吗?
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发表于 6-9-2015 12:42 AM
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在等你幫我做東西很久了
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楼主 |
发表于 6-9-2015 02:04 AM
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OK,早上回去应该可以上线一下子再去睡。
要不然就得晚上了。
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楼主 |
发表于 6-9-2015 05:41 AM
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Grim Dawn B27 Hotfix 1
[Animation]
- Fixed a bug where female player characters equipped with a ranged weapon and offhand, for all classes, would lose sight graphically of the offhand after casting a spell.
[Tech]
- Fixed Percent Damage Converted To Health being included in DPS calculations
- Calculated skill damage on tooltips now includes chance based damage modifiers
- Fixed calculated retaliation damage on skill tooltips using incorrect damage modifiers
- Fixed pet attributes on tooltips from pets spawned from items not being updated correctly
- Fixed missing +Shaman skills count on second char stats tab.
[Game]
- Enemy physical damage range slightly increased on all difficulties
- Enemy damage increased on veteran
- Health potions adjusted. Now 25% of max life healed instantly with 50% of max life returned over a short duration.
- Reduced the amount of projectiles fired by Zantarin the Immortal's basic attack and increased the delay between Revenant summons
[Itemization]
- Fixed the missing granted skill on Soulthief
- Increased % Conversion on two-handed weapon Prefixes and Epics
- MI Weapon base damage updated to be 30% magic and 70% physical. Base Conversion on MI Weapons reduced to compensate for this change (no impact on affixes rolled on MI Weapons, or attached Components). Net result is that MI weapons do more magic damage than before.
- Added a new Epic level 50 mace to support Coldburn melee builds
- Epics: reduced % Conversion on one-handed Epic weapons to 15% from 20%, to match Rare Prefixes
- Epics: increased % Damage Converted to Health on select Epics: Boneshard Lacerator, Chains of Anguish, Doomsaw of Gluttony, Gorefeast, Scythe of Tenebris, Thirsting Maw, Warp Shard
- Epic - Frigid Barrel of the Relentless North: base damage updated to deal significant coldburn damage instead of physical. Conversion from Physical to Cold removed
- Epic - Hellmaw Shotgun: added base Fire damage, but reduced % Conversion
- Epic - Stormcaller's Spellblade: replaced % Energy Absorbed with % Electrocute damage, reduced % Lightning damage
- Prefix - Vampiric: increased % Damage Converted to Health, but made it a chance effect
- Rare Prefix - Bloodthirsty: increased % Damage Converted to Health, but made it a chance effect
- Rare Suffix - Arcane Lore: replaced Requirement reduction with Elemental Resist
- Component - Haunted Steel: increased % Damage Converted to Health to 8%, but reduced % Vitality damage and removed % Energy
- Component - Hollowed Fang: increased % Vitality Damage to 25%, but reduced % Damage Converted to Health to 4%
- Relic - Conflagration: increased the energy cost of the skill to more closely match the output-to-energy cost ratio of Aether Ray. Conflagration is still more efficient energy-wise.
http://www.grimdawn.com/forums/showthread.php?t=25045 |
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发表于 6-9-2015 08:18 AM
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野蛮打击太霸道,果然被nerf 我Dps应该会跌很多
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楼主 |
发表于 6-9-2015 08:53 AM
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发表于 6-9-2015 10:36 AM
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本帖最后由 poisonsoup 于 6-9-2015 10:39 AM 编辑
謝謝了
我身上的東西都可以拿去用
zeal也是在我身上
如果有augment的可以去inventor把augment拿掉就可以transfer了
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发表于 6-9-2015 10:37 AM
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发表于 6-9-2015 10:42 AM
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我跌900 全部敌人攻击改强了,越来越难打
这还是normal,还有2个难度要怎么玩
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发表于 6-9-2015 10:51 AM
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不只是怪的攻擊力變強
還有我現在還會一直攻擊miss
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发表于 9-9-2015 08:32 PM
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暂时最高DPS 10700 那些30000多到底怎么弄出来的 |
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楼主 |
发表于 9-9-2015 11:43 PM
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更新后我下去Ashen Plain那边被打得夹着尾巴逃。。。 |
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发表于 10-9-2015 03:38 PM
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看了你的角色
你放太多skillpoint在防禦,傷害太低了 當然會打得很辛苦
主攻擊的cadence那條線一定要全滿 ,或是你用shaman的savagery當主攻擊更強
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楼主 |
发表于 11-9-2015 08:18 AM
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v0.3.5.7 (b27 Hotfix 2)
[Tech]
- Fixed a rare crash caused by fragmenting projectiles
- Fixed a rare crash caused by monsters attempting to navigate to targets outside the world
- Fixed an occasional crash when loading new areas
- Fixed a bug where mouse buttons 4+ would not correctly activate some skills
- Individual damage types on the Character Sheet now include a percentage of Percent Chance damage
[Game]
- Monster damage adjusted down on Normal and Veteran
- Monster spawn level ranges updated so you are less frequently fighting monsters significantly above your level. Monsters in challenge areas continue to have a boost to their level. In addition, monsters no longer scale up in level based on number of players in a multiplayer session. This should result in a more reasonable/predictable threat when playing with others.
- Health potions adjusted to 35% instant healing, up from 25%, and 40% over time, down from 50%.
- Queen Ravna's impale attack has been adjusted to be less bursty
[Itemization]
- Item loot tables updated so that lower level equipment stops dropping sooner at higher levels
- Affix loot tables updated to provide an increased drop rate of double affix items and rares. This change impacts Champion monsters and above, as well as Chests. The strongest monsters (ex. bosses) drop less single-affix Magic items and more double-affix items and rares.
- Crafting rates improved for Magical quality blueprints, with a reduced rate of single affix Magic items by 25%, increased rate of double affix Magic items by 20% and an increased rate of Rare items by 10%
- Caster weapon loot tables have been overhauled. Caster weapons now favor affixes which match their respective elements. This does not mean that you will never see other affixes (ex. you can still get Officer's on a Chaos wand), but the rate has been significantly reduced.
- Reduced all armor physique requirements by ~5% on Common armor and ~6% on Epic armor (about 60 physique difference on a level 50 Heavy Armor Torso)
- Fixed stat issues with several MI weapons, particularly spectral weapons. When these weapons were changed to use base magic damage + Conversion, their flat variable magic damage was not properly removed in some cases, resulting in overtuned damage. In addition, some weapons had a mismatch of their damage type and what damage they converted to.
- Relic - Juggernaut: reduced chance of Stun duration to 1.5s from 2s
[Class & Skills]
Nightblade
- Pneumatic Burst: % Healing increased by 2% by rank 12. Health regeneration increased to 33, up from 25.
- Breath of Belgothian: % Health Regeneration increased to 33%, up from 25%
- Shadow Dance: Defensive Ability bonus scaling increased to 85, up from 75, by rank 12
- Fixed a bug in Amarasta's Blade Burst which prevented weapon damage from being applied correctly
Arcanist
- Maiven's Sphere of Protection: Conversion removed, % Total damage penalty is now fixed at -25% at all ranks. Added a Casting Speed penalty that scales down with rank.
Shaman
- Devouring Swarm: reduced Resist Reduction to -75% at rank 16 and -100% at max ultimate rank
- Stormcaller's Pact: increased % Lightning Damage and added flat Electrocute damage for weapon attacks
http://www.grimdawn.com/forums/showthread.php?p=264922#post264922
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楼主 |
发表于 11-9-2015 08:23 AM
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发表于 11-9-2015 10:03 AM
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我只希望他们快点开放紫装
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发表于 11-9-2015 11:05 AM
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发表于 11-9-2015 12:08 PM
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本帖最后由 Kanzaki.H.Aria 于 11-9-2015 12:10 PM 编辑
不过这次等级上限大幅调高,很大可能ACt 4 后期拿到几件低级紫装,而且紫装资料早已经set进去,只是还未开放
normal应该会开到70级
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楼主 |
发表于 15-9-2015 09:59 AM
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发表于 19-9-2015 06:42 PM
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本帖最后由 Kanzaki.H.Aria 于 19-9-2015 06:44 PM 编辑
我的Trickters极限状态,全身顶级蓝装
那些DPS 20000多是怎么推出来的
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