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发表于 4-10-2010 12:26 PM
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![](http://reachcard.power-heberg.com/generatecard.php?gt=caricsg&skin=2)
这2天邀请的几位live好友都没参与...............不过幸好还有好友要玩,总算凑够一队伍.....哎
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转载自kotaku....所有reach的rank
All The Ranks Of Reach
Recruit
Private - Awarded at 7,500 cR |
Corporal - Awarded at 10,000 cR |
Corporal Grade 1 - Awarded at 15,000 cR |
Sergeant - Awarded at 20,000 cR |
Sergeant Grade 1 - Awarded at 26,250 cR |
Sergeant Grade 2 - Awarded at 32,500 cR
Warrant Officer - Awarded at 45,000 cR
Warrant Officer Grade 1 - Awarded at 78,000 cR
Warrant Officer Grade 2 - Awarded at 111,000 cR
Warrant Officer Grade 3 - Awarded at 144,000 cR
Captain - Awarded at 210,000 cR
Captain Grade 1 - Awarded at 233000 cR
Captain Grade 2 - Awarded at 256,000 cR
Captain Grade 3 - Awarded at 279,000 cR
Major - Awarded at 325,000 cR
Major Grade 1 - Awarded at 350,000 cR
Major Grade 2 - Awarded at 375,000 cR
Major Grade 3 - Awarded at 400,000 cR
Lt. Colonel - Awarded at 450,000 cR
Lt. Colonel Grade 1 - Awarded at 480,000 cR
Lt. Colonel Grade 2 - Awarded at 510,000 cR
Lt. Colonel Grade 3 - Awarded at 540,000 cR
Commander Grade 1 - Awarded at 650,000 cR
Commander Grade 2 - Awarded at 700,000 cR
Commander Grade 3 - Awarded at 750,000
Colonel - Awarded at 850,000 cR
Colonel Grade 1 - Awarded at 960,000 cR
Colonel Grade 2 - Awarded at 1,070,000 cR
Colonel Grade 3 - Awarded at 1,180,000 cR
Brigadier - Awarded at 1,400,000 cR
Brigadier Grade 1 - Awarded at 1,520,000 cR
Brigadier Grade 2 - Awarded at 1,640,000 cR
Brigadier Grade 3 - Awarded at 1,760,000 cR
General - Awarded at 2,000,000 cR
General Grade 1 - Awarded at 2,200,000 cR
General Grade 2 - Awarded at 2,350,000 cR
General Grade 3 - Awarded at 2,500,000 cR
General Grade 4 - Awarded at 2,650,000 cR
Field Marshall - Awarded at 3,000,000 cR
Hero - Awarded at 3,700,000 cR
Legend - Awarded at 4,600,000 cR
Mythic - Awarded at 5,650,000 cR
Noble - Awarded at 7,000,000 cR
Eclipse - Awarded at 8,500,000 cR
Nova - Awarded at 11,000,000 cR
Forerunner - Awarded at 13,000,000 cR
Reclaimer - Awarded at 16,500,000 cR
Inheritor - Awarded at 20,000,000 cR
红色是拿1000分的成就fans必拿的最后一个rank成就(不需到grade2吧)......
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October Playlist Update, Inbound Imminent
10月即将有的更新:
转载来自bungie
We’ve already promised a big mid-month Matchmaking deployment, but Jeremiah and the core team responsible for Reach’s playlist management have decided to fast track some of the “easier” implementations and break October’s update into two distinct and meaty halves. The first round of playlist updates, barring any unforeseen shenanigans, will go live on Tuesday of next week.
Here’s what you can expect when we pull the trigger:
Team Slayer
SWAT is taking one in the face (being removed) and the weighting for all other gametypes will be adjusted to fall in line with voting data. Expect – surprise, surprise – more traditional Slayer offerings to appear.
Team SWAT
SWAT gametypes that are removed from other playlists are being incorporated into their own, unique playlist with adjustments made to modes and maps based on voting data (farewell SWAT on Hemorrhage, you sucked and everybody hated you).
Team Objective
Powerhouse will now feature several more gametypes, including 1 Flag and Stockpile. Because Powerhouse is awesome and we don’t get to play it enough.
Multi Team
Rocket Race is being added. You win by staying on the Mongoose and racing to the checkpoints. (Oh, who am I kidding, you’re just going to hop off and try to assassinate people, aren’t you?)
Big Team Battle
SWAT and Classic are being removed and the frequency of Snipers is being reduced based on – you guessed it – voting data.
Arena Doubles
Boardwalk and “Pro” options are both being removed. Default Zealot is being replaced with Arena Zealot, a map variant which features modified initial player spawns and a soft-kill zone in spaaaaaace.
Team Arena
“Pro” options are being removed. Arena Zealot (details above), is being added.
Score Attack
Credit earn rates for Gruntpocalypse are being reduced to fall more in line with other modes.
General Matchmaking
Alongside the major alterations listed above, a myriad of much needed fixes and tweaks to the experience will also go into effect on Tuesday, including a metric ton of small, but annoying bugs and gameplay issues that we’ve identified and earmarked for eradication. As these updates go live, Jeremiah will publish the full details to our Optimatch forum so you can pore over the subtle nuances of each individual change.
Make sure to pop in and tell him that you agree with every single decision we’ve made! We prepped a pile of official discussion threads and bucketed them by playlist to facilitate polite and mature discussion. You can weigh in here.
The second salvo for October will include the fix to the current betrayal booting system, bringing it back in line with Halo 3 (three strikes and you’re out), and it will also introduce some significant changes to the Firefight experience, including the removal of friendly fire. Also on the way, a proper Team Snipers playlist, the possibility of a radar-less “Pro” experience in Season 3 of Arena, and more love spread out over all of our offerings, with a strong focus on Rumble Pit and Multi Team (all barring any unforeseen issues).
Already mentioned and still planned is the introduction of Campaign Matchmaking and some substantially awesome changes to the Firefight Matchmaking experience, the latter by way of cooperative multiplayer maestro, Larzy B. We’ll talk more about these updates next week.
Long story short, we’re evaluating all of our playlists and we’re acting fast to make sure feedback from voting data and the community-at-large is being evaluated and implemented. |
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