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【Playstation3 用户交流區】(此区已爆-讨论请至新区)

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发表于 10-7-2007 01:57 AM | 显示全部楼层
原帖由 文泰 于 10-7-2007 01:54 AM 发表
Osis哥觉得PSP会降价吗?

不清楚,应该是不会吧,因为psp销量最近来说也回温不少了。其实除了psp,ps3的销量也有在增长中(可参考最近mc日本销量表)
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发表于 11-7-2007 02:19 AM | 显示全部楼层
konami对于目前ps3的降价稍有微言.....她们觉得说这降价不会对咱们PS3主机销量有多大帮助。再进一步的认为,她们觉得有必要检讨是否把MGS4向其它平台推出的可能。

个人看法是,这年头独占已不是一个流行指标了吧,如果来个全机种推出就省事多了,可能会引起到部份拥激烈想法的PS3玩家不满,但对玩家和开发公司来说,是双赢的局面吧。如果在一个主机(PS3或其它友机独占)独占卖不好,最终吃亏的都是双方。
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发表于 11-7-2007 09:22 AM | 显示全部楼层
原帖由 Osis03 于 11-7-2007 02:19 AM 发表
konami对于目前ps3的降价稍有微言.....她们觉得说这降价不会对咱们PS3主机销量有多大帮助。再进一步的认为,她们觉得有必要检讨是否把MGS4向其它平台推出的可能。

个人看法是,这年头独占已不是一个流行指标 ...


关于MGS4向其他平台推出的可能,我曾近在IGN网站读过一篇关于这事情的文章,IGN预测有极大的可能会在x360推出,由于考虑到PS3目前的销售量以及普及化不及x360,如果让PS3独占的话,恐怕会远远影响到该游戏的销售量。

但这在当时纯粹是个预测,现在KONAMI已经站出来发言,那么被独占的可能性已经远远降低了,这对我们MGS迷来说真的是个好消息。
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发表于 11-7-2007 11:27 AM | 显示全部楼层
原帖由 紐斯 于 11-7-2007 09:22 AM 发表


关于MGS4向其他平台推出的可能,我曾近在IGN网站读过一篇关于这事情的文章,IGN预测有极大的可能会在x360推出,由于考虑到PS3目前的销售量以及普及化不及x360,如果让PS3独占的话,恐怕会远远影响到该游戏的 ...

恩,是的 毕竟身为一家以营利为目的开发公司,除了顾及咱们玩家感受外,也要考虑到股东利益,相信konami也会为此问题而挣扎,又怕得罪PS3用户和sony...又得怕钱赚少。希望这E3会有消息公布mgs4的动向。
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发表于 11-7-2007 11:40 AM | 显示全部楼层
在北美发售的80GB版PS3售价为599美元 ! ? Great Deal !
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发表于 11-7-2007 02:10 PM | 显示全部楼层
我个人觉得MGS4跨平台的可能性不大。因为X360跟PS3的开发平台有点不同,所以开发工具都不一样。这些都需要时间来练习。不要忘记,X360跟PS3的运算能力比较起来,PS3可以做很多东西。X360跑3个coreS3跑8个core(1 PPE + 7 SPE)。性能上,X360只能吃烟罢了。
也因此若Konami想要将游戏的素质发挥到淋漓尽致而又要跨平台,我相信有排才出来。
最坏的打算就是放弃PS3而选择X360。不然就是,粗制滥造的MSG4版本。再不然,先出X360再出PS3。我想大家也不想要吧……
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发表于 11-7-2007 02:46 PM | 显示全部楼层
ps3现在多少钱了
20g or 60g i wan the price
start save money now....................
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发表于 12-7-2007 02:08 AM | 显示全部楼层
原帖由 han775 于 11-7-2007 02:46 PM 发表
ps3现在多少钱了
20g or 60g i wan the price
start save money now....................

60GB,rm18xx-22xx++,价钱多寡视乎有无包括游戏和周边品等。
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发表于 12-7-2007 02:15 AM | 显示全部楼层
原帖由 faiko 于 11-7-2007 02:10 PM 发表
我个人觉得MGS4跨平台的可能性不大。因为X360跟PS3的开发平台有点不同,所以开发工具都不一样。这些都需要时间来练习。不要忘记,X360跟PS3的运算能力比较起来,PS3可以做很多东西。X360跑3个coreS3跑8个core ...

可能会出在XBOX360也说不定!
因MGS2曾经在XBOX出过的说。(加强版的
MGS4的加强版出在XBOX360的机会比较高吧......
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发表于 13-7-2007 01:46 AM | 显示全部楼层
恭喜SONY重新申请独占MGS4成功~

E3有没有提到PS3震动手制?

[ 本帖最后由 火辣女生 于 13-7-2007 01:48 AM 编辑 ]
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发表于 13-7-2007 01:55 AM | 显示全部楼层
原帖由 火辣女生 于 13-7-2007 01:46 AM 发表
E3有没有提到PS3震动手制?

貌似暂无看到也,由于E3还未结束,所以咱们多等待看看就是了
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发表于 13-7-2007 09:02 AM | 显示全部楼层
原帖由 火辣女生 于 13-7-2007 01:46 AM 发表
恭喜SONY重新申请独占MGS4成功~

E3有没有提到PS3震动手制?


已经有消息说PS3独占成功了吗?那我不就必须开始存钱来买PS3了!?
太昂贵了。。。。目前不是购买的时候。
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发表于 13-7-2007 11:14 AM | 显示全部楼层
其实看到unreal tounament 3 被PS3 独占07年市场的时候还蛮惊讶的。(为了看这个sony press conference 拖到晚上4点才睡觉 >.< )

毕竟在game industry里,抢先几个月是很大的区别。

PS3版的Medal of honor:Airborne 被延迟到11月,心里还蛮不爽的。

我也看了360的press conference.感觉他们太过依赖3rd party开发商了。

[ 本帖最后由 kiwikoh 于 13-7-2007 11:55 AM 编辑 ]
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发表于 13-7-2007 11:32 AM | 显示全部楼层
我接收来自美国的rockleehong网友的消息。。。在美国ps3 60G 版本
现在只出售us 499 ....
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发表于 13-7-2007 11:55 AM | 显示全部楼层
原帖由 boonchin 于 13-7-2007 11:32 AM 发表
我接收来自美国的rockleehong网友的消息。。。在美国ps3 60G 版本
现在只出售us 499 ....

这个算是旧消息了,和motorstorm一起卖的版本售价是$599.

这里有人玩motorstorm吗?也是一个很不错的游戏啊~~
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发表于 13-7-2007 07:16 PM | 显示全部楼层
KAZ HIRAI已证实了60GB $499版本售完之后将会停产。 取而代之的是$599 80GB版本+MOTORSTORM。价钱下降只不过是为了CLEAR掉60GB的版本 SONY这部棋在一开始就走错了, E3之后我还对SONY PS3的前景甚为乐观。 但听了这消息之后, 我彻底的对SONY非常失望。
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发表于 14-7-2007 01:51 AM | 显示全部楼层
原帖由 Hezda 于 13-7-2007 07:16 PM 发表
KAZ HIRAI已证实了60GB $499版本售完之后将会停产。 取而代之的是$599 80GB版本+MOTORSTORM。价钱下降只不过是为了CLEAR掉60GB的版本 SONY这部棋在一开始就走错了, E3之后我还对SONY PS3的前景甚 ...

恩,scee的David Reeves也提及了,预定60GB的这个月存货会卖完,到时从7月开始就不要再有60GB了,只卖80GB,这样那边想买的人也得被逼买下80GB了吧...哈哈....虽然说有同捆游戏...但如果游戏让玩家自行选择,会更好。

其实80GB PS3是不错的说,问题是,应该让玩家有选择的权利和自由
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发表于 14-7-2007 09:22 AM | 显示全部楼层
也就是说降价原本就是为了清货嘛!?
卖完之后大家就被迫入手80GB版本,还是以那昂贵的价钱来入手。

目前大马市场行货的价钱还是很昂贵,我的主区以RM2300的价钱来销售,而且还是普通的配套而已。
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发表于 14-7-2007 12:30 PM | 显示全部楼层

回复 #1915 kiwikoh 的帖子

有几久?? 十天?一个月?
有谁know 80 GB 几时出?
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justinloi 该用户已被删除
发表于 14-7-2007 01:26 PM | 显示全部楼层
放心吧,你们要的震动手把将会在9月tokyo game show(甚至9月前)公布
请拭目以待吧

http://kotaku.com/gaming/it.s-real/s...yee-277564.php

The release of a force-feedback SIXAXIS is a rumor that has been rumbling about for some time (har-har). Lawsuits later, Sony was forced to remove the rumble from their controller and have apparently reinstated it. Today, a Sony Computer Entertainment employee confirmed directly to me that the SIXAXIS with rumble is coming. Nothing like getting something that's been taken away!



http://immr.client.shareholder.com/R...leaseID=253387

SAN JOSE, Calif., Jul 11, 2007 (BUSINESS WIRE) -- Immersion Corporation (NasdaqMMR), a leading developer and licensor of touch feedback technology, today announced that gaming peripheral manufacturers Hori (U.S.A.) and Katana Game Accessories have both entered into patent licenses with Immersion, including rights for advanced vibro-tactile, spinning mass gaming technologies for dedicated portable gaming devices and computer and console video gaming peripherals. Hori develops peripherals and accessories for gaming consoles such as the Sony PlayStation, Microsoft Xbox, and Nintendo products. Katana designs, manufactures, and in September 2007, will begin distributing peripherals for Sony PlayStation products in North America. Under the terms of the license, these products will now bear Immersion's Feel The Game&reg; TouchSense&reg; Technology logo.

【轉載】SCEA員工向Kotaku確認將有六軸振動搖桿!!
作者:zodaic913
http://www.Kotaku.com
http://forum.gamer.com.tw/

SCEA員工向Kotaku的記者確認
振動功能將回歸

將會有六軸加振動功能的搖桿!!

---------
雖然Kotaku是個蠻有公信力的遊戲新聞部落格
但是畢竟不是官方正式公佈
所以將消息歸至未證消息

但這條新聞可信度很高
大家可以期待新推出的振動六軸搖桿

[轉載]Rumblaxis coming in September -- Tokyo Game Show
http://www.ps3fanboy.com/2007/07/12/...kyo-game-show/
A lot of people were disappointed that Sony's little conference at E3 didn't talk about the upcoming Rumblaxis controller (it's pronounced Rum + Blaxis because that's really the coolest name we could think of), but PS3 Fanboy was not surprised. We've been informed that Immersion has filed for some patents and with it, indirectly filed for the release dates of their new Sony peripheral device that "will now bear Immersion's Feel The Game&reg; TouchSense&reg; Technology logo." When are these peripherals to be released? September.

If you're having trouble connecting the dots, the Tokyo Game Show is generally in September. Sony had to save some of its announcements so they could steal the show at TGS, much like we feel they did at E3. So, for those worried, the Rumblaxis is coming in September and you know what? We would expect the announcement at TGS to go something like "hey, we're releasing this Rumblaxis controller we're holding in our hands tomorrow at your favorite retailers. Enjoy!" We can't wait.

[轉載]六軸震動搖桿將在九月TGS發表!?
http://forum.gamer.com.tw/C.php?bsn=...uthor=tenkijih
來自ps3fanboy網站的消息, 提到有關Immersion公司的專利許可文件, 裡面有一段提到:

"in September 2007, will begin distributing peripherals for Sony PlayStation products in North America. Under the terms of the license, these products will now bear Immersion's Feel The Game&reg; TouchSense&reg; Technology logo."

(2007年九月份開始,將開始在北美發布ps用週邊,基於許可條款,這些產品將附上TouchSense技術標誌)

該文件請參考"Immersion Issues Patent Licenses for Tactile Feedback Video Game Console Peripherals"
http://immr.client.shareholder.com/R...leaseID=253387

網站據此推測, Sony屆時應會以最佳場合-東京電玩展中發表此搖桿.

Information from Immersion website (http://www.immersion.com/gaming/vide...-gen/index.php)

TouchSense&reg; technology

More Fun

For example, in a next-gen off-road racing game, you would not only be able to see every detail of the terrain — gravel, rocks, sand, mud — you would also be able to feel how the vehicle’s response to these features transfers to the steering wheel — an experience more like driving in the real world. You might feel both the sharp pop of shifting gears, and at the same time, the force of acceleration or deceleration. If you were also firing a machine gun, you might feel both the vehicle movement and the weapon’s repeating action. Or you might experience the vehicle movement and feel that you are being fired upon (taking damage).

Greater Realism

Besides more variety, effects can be stronger, shorter in duration, crisper, more closely spaced, and more in sync with onscreen events. That means the feel of the game can be more realistic. The staccato of machine gun fire can more closely mimic a real weapon's action, and the feel can be better synchronized to the fire blasts you see on the screen.

New TouchSense technology will also support more varied in-game warnings like taking damage, entering a dangerous area, low ammo, or target warnings (like friendly target or missile lock). All these warnings could be made very distinguishable.

Motion Control and Tilt Sensing

Next-gen vibration can work alongside motion-control and tilt-sensing features. Because the speed at which a user can move or tilt the controller is much slower than the frequencies generated by vibration feedback, it's possible to differentiate these signals using filtering and other techniques.

Wireless and Easy on Power

The new technology can be used in wireless controllers, and power consumption will not be greater than existing dual-motor systems. In fact, in many cases, power consumption will be less.

Compared to current dual-motor systems, next-generation TouchSense&reg; vibration technology supports:

- Richer, and even more realistic and complex force feedback effects. This is possible by supplying a much broader frequency range and by exerting more precise control over the vibration actuator.
- Easy-to-use authoring tools allow developers to fully take advantage of these capabilities.
- Faster response/lower latency for a tighter synchronization with onscreen graphic and audio events.
- Lower battery consumption for equivalent sized motors; less weight (a convenience for implementing motion control); and deployment in the same or less space.
- Backward compatibility for tactile effects in games designed for current dual-motor systems.
- No increase in cost, and in many cases, lower cost, by reducing two motors to only one actuator.
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