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楼主: Emperor40K

【策略模拟】Total War:WARHAMMER II Rise of the Tomb kings

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 楼主| 发表于 15-7-2016 09:56 PM | 显示全部楼层
本帖最后由 Emperor40K 于 15-7-2016 10:07 PM 编辑

Total War: WARHAMMER – Call Of The Beastmen Campaign Pack
DLC
野兽人来袭~~!!










New Beastmen Race in the Grand Campaign
Two New Playable Legendary Lords
Adds an additional campaign map to the game with the unique ‘Eye for an Eye’ Beastmen story Campaign
Hordes of New Unique Units, Monsters, Heroes, Magic and Game Features

Something stirs in the deep dark forests of The Old World. Between the twisted trunks, the Beastlords grow restless with an all-consuming battle-thirst. They gather to them great Warherds of barbarous, bestial fiends, forged in the Time of Chaos; dark amalgams of human intelligence, animal cunning and raw, reckless ferocity.

As The Beastmen emerge from their woodland lairs, ten thousand hooves stamp in agitated union, and a foetid musk arises from the sea of matted fur. The bray of the battle-horns pierces the gloom, and beyond: from Bordeleaux to Ostermark, the Call Of The Beastmen will be heard across The Old World!

The Call of The Beastmen Campaign Pack introduces the Beastmen as a playable race to Total War: WARHAMMER. A feral, Chaos-tainted horde race, they move like a plague across The Old World, fielding half-human aberrations and colossal beasts in battle, many of which feature unique abilities. The Beastmen are playable in the Grand Campaign, custom and multiplayer battles, and in their very own Story Campaign, An Eye For An Eye.
An Eye For An Eye
An Eye For An Eye is a compact Story Campaign that pits the Beastmen in a berserk guerrilla war against mankind. The theatre of conflict is a bespoke campaign map representing the densely forested landmass stretching from The Reikland Channel in the West to Hochland in the east. The player assumes the role of Legendary Beast-Lord Khazrak The One Eye as he lays waste to the lands of men and attempts to slay his nemesis Boris Todbringer, the Graf of Middenheim. Other Beastmen tribes lurk in the wild woodlands however, and a great show of arms will be required to secure their loyalty




Campaign playstyle
Horde gameplay
The Beastmen offer a uniquely aggressive horde-style campaign game, carrying their infrastructure as they travel and never settling in the conventional fashion. Unlike Chaos Warrior hordes however, all Beastmen units bear the Resilience passive ability. This makes them immune to the attrition caused by infighting when two or more hordes stand in close proximity, and promotes a more collaborative approach between hordes.

Chaos Corruption
The Beastmen also spread Chaos Corruption wherever they go, destabilising provinces and causing attrition to enemy forces. With unique Heroes, building chains, tech trees, recruitment options, Lord and Hero skill-trees, and an exclusive Lore of Magic (The Lore of The Wild), they offer a new and feral way to play Total War: WARHAMMER.

Bestial Rage
Each army led by a Beastmen Lord has a Bestial Rage meter. As the army raids or engages in battle, this meter rises until a new Brayherd is summoned – an AI controlled Beastmen horde that can be directed by the player to specific targets, or support the parent army as it moves. If any army’s Bestial Rage falls too low, it may begin infighting, leading to loss of troops and, in the worst instances, mutiny.

Unique army stances
The Beastmen playstyle is also characterised through their unique army stances. Beastmen Ambush is their standard mode of campaign map movement and enables the army to ambush enemy forces on the move.

The Hidden Encampment stance lets the army melt into the shadows and focus on their infrastructure and recruitment, invisible to all but the keenest-eyed enemy Lords.

Beast-Paths enables the army to ignore impassable terrain by following the secret paths known only to their kind. If an army is attacked in this stance, the ensuing battle will take place in one of the atmospheric new Beast Path battle-maps.

Like other races, The Beastmen can also enter the Raiding stance to harvest income, increase Bestial Rage and sow public disorder in enemy territory.


Unique post-battle options
When a Beastmen army conquers an enemy settlement, the player gets two new post-battle options. Raze and Loot harvests income from the settlement before destroying it, while Raze and Defile razes the settlement and erects a blasphemous monument in its place. This generates major Chaos Corruption in the province and confers a large Population Growth bonus upon the horde.

The Dark Moon rises!
The Beastmen share a dark bond with Morrslieb, the Chaos Moon. As it waxes in the night sky, they are given to feats of drunken bacchanalia and ghastly sacrifice beneath its sickly gaze. When a periodic Full Moon event occurs in the Beastmen campaign game, the player must direct his Warherds in which twisted act to perform. There is often a price to be paid for such dark celebrations, but Morrslieb always rewards the faithful!



A Beastmen Grand Campaign may be led by one of two Legendary Lords: the fearsome Beastlord Khazrak The One Eye, or the blasphemous Bray-Shaman, Malagor The Dark Omen.

Each has their own skill trees, abilities, quest-chains, legendary items, and Grand Campaign start positions. Khazrak begins the Grand Campaign in the Tobaro Region of Estalia, while Malagor begins play in The Marshes of Madness, deep in the Badlands.

Khazrak The One Eye
The bestial intelligence that seethes behind Khazrak’s one good eye makes him the paragon of Beastlords. Gifted with the patience and strategic shrewdness of the most accomplished generals, Khazrak wages the perfect guerrilla war, striking hard and fast where the enemy is weakest, then melting into the shadows to plan the next blow. The only Lord of men ever to best him is Boris Todbringer of Middenheim, who deprived him of an eye with a slash of his Runefang blade.

Now Khazrak is on the offensive once more. Warherd in tow, he stalks his nemesis through the twisted bowers of Drakland, intending to repay the courtesy in full. An eye for an eye!

As well as a Beastlord, Khazrak The One Eye is a powerful melee warrior with two quest-chains, rewarding him with the unique items Scourge and The Dark Mail.

Scourge is a vicious, barbed whip, wrapped in the bitter curses of countless generations of Bray-Shamans. In battle, Scourge improves Khazrak’s Melee Attack and Weapon Strength characteristics; on the Campaign Map, it reduces recruitment costs for Khazrak’s horde, intensifies the Chaos Corruption he generates and increases Khazrak’s post-battle loot amount.

The Dark Mail is an ancient coat of magical armour that enhances Khazrak’s Armour and Magical Resistance characteristics.

Khazrak has the abilities Missile Resistance (15%), Resilience, Encourage, Hide (Forest) and Primal Rage (see Unique Abilities below for details).

If you choose Khazrak The One Eye as your starting Legendary Lord, your race gains +10% income from Raiding and +5 leadership when fighting humans.




Malagor The Dark Omen
To the Beastmen – and indeed, to the inhabitants of The Empire – Malagor is the fleshly incarnation of mankind’s demise. Unsurpassed in his grasp of The Lore of The Wild, the rites he performs are iniquitous enough to quail even the foulest of Bray-Shamans. When Malagor and his hordes descend upon a human settlement, he delights in sacrificing priests on the very altars they served. No act of blasphemy is too abhorrent, no desecration too foul, for Malagor The Dark Omen.

Malagor has a single quest-chain which rewards him with a unique item, The Icons of Vilification. This filth-encrusted collection of blasphemous relics – the skulls of dead priests, branches torn from the hallowed trees of Athel Loren, and more – reduces the recruitment cost and increases the rank of lesser Bray-Shamans. In battle, The Icons emit an aura that increases the damage output of those around Malagor.

Malagor has the abilities Missile Resistance (15%), Resilience, Encourage, Hide (Forest) and Primal Rage (see Unique Abilities below for details). Malagor can also unlock a unique skill at level 15: Something Wicked This Way Comes. This confers a permanent Hex spell on Malagor, causing -4 Leadership to nearby enemy units in battle and -3 Leadership to enemy armies in Malagor’s campaign map region.

If you choose Malagor The Dark Omen as your starting Legendary Lord, your faction can field +1 Bray-Shaman, and all your characters gain +5% movement range.Heroes
The Beastmen can recruit and field two unique Hero types.

Gorebull
Gorebulls are hulking, twin-horned melee specialists – the very mightiest examples of Minotaurs. Combat prowess aside, they also boast newly-configured skill-trees offering strong specialisation options. These culminate in powerful passive and active support skills, which enhance the campaign and battle capabilities of any horde they join.

Bray-Shaman
Bray-Shamans are spellcaster Heroes, capable of employing The Lore of Death, The Lore of Beasts, or the bestial school of magic known only to The Beastmen, The Lore of The Wild. This Lore boasts a variety of unique Hexes, Augments and Magic Missiles, but arguably its most powerful spell is Savage Dominion, which enables the Bray-Shaman to summon a Cygor directly into the thick of battle!


Battlefield units
Unique Abilities
Units in the Beastmen roster benefit from some unique passive abilities which confer benefits in combat. These are as follows.

Resilience
An ability common to all units in the Beastmen roster, Resilience prevents the attrition caused by infighting between hordes in close proximity on the Campaign map.

Primal Fury
Many Gor units (Ungors, Gors, Bestigors and Centigors) have the Primal Fury ability, which brings a constant active buff to their Speed, Charge Bonus and Melee Attack characteristics.

Rowdy
Centigors are emboldened when fighting, drinking and feasting together, although such ‘bravery’ is only temporary at best. In battle, they gain immunity to vigour-loss and a leadership bonus. If their morale begins to waver however, the Rowdy effect is lost.
Bloodgreed
The Minotaurs’ Bloodgreed makes them vicious combatants, and brings buffs to their Charge Bonus, Speed, Weapon Damage and Melee Attack characteristics.

Soul Eater
The towering bipedal Cygor feasts on the souls of wizards. Any spellcasters within range of a Cygor’s aura suffer an increased chance to miscast.

Thunderous Charge
The porcine, tusky bulk of the Razorgor makes for a Thunderous Charge, granting buffs to its Charge Speed and Charge Bonus characteristics.

Vanguard Deployment
While this ability is not unique to The Beastmen, the majority of units in the Beastmen roster have it. This means that large swathes of the army may be deployed outside the normal deployment zone and deep in the field, ready to close with the enemy and strike in very short order.


Tier 1 units
Ungor Raiders: T1 missile infantry, bow
Abilities: Stalk, Resilience, Vanguard Deployment, Primal Fury

Ungor Spearmen herd: T1 melee infantry, spear
Abilities: Resilience, Hide, Primal Fury, Vanguard Deployment

Chaos Warhounds: T1 melee beasts, very fast
Abilities: Missile Resistance, Resilience, Hide


Tier 2 units
Ungor Herd (shields): T2 melee infantry, axe and shield
Abilities: Stalk, Resilience, Vanguard Deployment, Primal Fury

Ungor Spearmen herd (Shields): T2 melee infantry, axe and shield
Abilities: Resilience, Hide, Primal Fury, Vanguard Deployment

Chaos Warhounds (poison): T2 melee beasts, very fast
Abilities: Missile Resistance, Resilience, Hide, Poison Attacks


Tier 3 units
Centigors: T3 melee monstrous cavalry, very fast, vanguard deployment
Abilities: Resilience, Vanguard Deployment, Primal Fury, Drunken

Gor Herd: T3 melee infantry, axe
Abilities: Resilience, Hide, Primal Fury

Gor Herd (shields): T3 melee infantry, axe
Abilities: Resilience, Hide, Primal Fury

Razorgor Herd: T3 melee monstrous beast, armour-piercing
Abilities: Resilience, Causes Fear, Thunderous Charge

Minotaurs: T3 melee monstrous infantry, armoured
Abilities: Resilience, Causes Fear, Bloodgreed


Tier 4 units
Bestigor Herd: T4 melee infantry, great axe (armour piercing)
Abilities: Resilience, Primal Fury, Hide

Chaos Spawn: T4 melee monstrous Infantry
Abilities: Resilience, Causes Fear, Unbreakable

Centigors (throwing axes): T4 monstrous missile cavalry, armour piercing, shielded, very fast,
Abilities: Resilience, Vanguard Deployment, Primal Fury, Drunken

Razorgor Chariot: T4 chariot, armoured, armour piercing,
Abilities: Resilience, Causes Fear, Thunderous Charge, Primal Fury

Minotaurs (shields): T4 melee monstrous infantry, armoured and shielded
Abilities: Resilience, Causes Fear, Bloodgreed


Tier 5 units
Centigors (Great Weapons): T5 monstrous melee cavalry, armour piercing, very fast
Abilities: Resilience, Vanguard Deployment, Primal Fury, Drunken

Minotaurs (Great Weapons): T5 melee monstrous infantry, armoured, armour-piercing
Abilities: Resilience, Causes Fear, Bloodgreed

Cygor: T5 monstrous artillery, special ranged weapon, very long range, causes terror
Abilities: Resilience, Causes Fear, Causes Terror, Soul Eater

Chaos Giant: T5 monster, armour piercing
Abilities: Resilience, Causes Fear, Causes Terror












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发表于 20-2-2017 12:18 PM 来自手机 | 显示全部楼层
Humble bundle的monthly subscribe现在送total war:war hammer还有其它游戏。

本来是USD12但假如你是第一次subscribe的话会给再减10%即是大慨RM45左右。非常划算
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发表于 21-2-2017 01:07 PM | 显示全部楼层
舊電腦跑不動。
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发表于 21-2-2017 05:28 PM | 显示全部楼层
在Sega的Make War Not Love 4中拿到了好几个TW: Warhammer的DLC,
在想要不要买主游戏。。。
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发表于 21-2-2017 06:55 PM 来自手机 | 显示全部楼层
我个人觉得这次TW可以讲是系列里面做的最好的啦。每个种族的玩法完全不一样而且忠于Warhammer的setup。优化也比Rome2好很多

我用着970开最高,除了AA开FXAA全程60FPS。但是最好用SSD来跑,不然loading会等到你siao
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 楼主| 发表于 21-2-2017 09:53 PM | 显示全部楼层

是时候换新电脑了
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 楼主| 发表于 21-2-2017 09:57 PM | 显示全部楼层
silversaint 发表于 21-2-2017 05:28 PM
在Sega的Make War Not Love 4中拿到了好几个TW: Warhammer的DLC,
在想要不要买主游戏。。。

DLC 也不少钱,现在还有很多的DLC 来着
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 楼主| 发表于 21-2-2017 09:59 PM | 显示全部楼层
muladin 发表于 21-2-2017 06:55 PM
我个人觉得这次TW可以讲是系列里面做的最好的啦。每个种族的玩法完全不一样而且忠于Warhammer的setup。优化也比Rome2好很多

我用着970开最高,除了AA开FXAA全程60FPS。但是最好用SSD来跑,不然loading会等到你sia ...

我还在等第2部,过后再趁大减价才入手其他的DLC,不然DLC 太多了
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发表于 21-2-2017 11:30 PM | 显示全部楼层

這也是其中一點,還有就是會預測未來有很多DLC,等有“大包裹”(dlc一起賣)的大促銷再下手。
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 楼主| 发表于 22-2-2017 10:34 PM | 显示全部楼层
本帖最后由 Emperor40K 于 22-2-2017 10:36 PM 编辑
lifeguan 发表于 21-2-2017 11:30 PM
這也是其中一點,還有就是會預測未來有很多DLC,等有“大包裹”(dlc一起賣)的大促銷再下手。

你说的对,如果不是战锤死忠饭屎,可以再等等,不然DLC 给钱给到你傻,
要知道战锤的种族多,派系多,单单这个第1部,派系的DLC 还不断的推出,虽然一些是FLC 的
但也很重皮。

巴特骑士驾到,DLC  免费

1-3-17 可以下载啦~~~!!



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参与人数 1人气 +5 收起 理由
lifeguan + 5 我很赞同

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 楼主| 发表于 22-2-2017 10:37 PM | 显示全部楼层
本帖最后由 Emperor40K 于 22-2-2017 10:40 PM 编辑

补上之前木精灵的 DLC好有魔戒的 FEEL 




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 楼主| 发表于 1-4-2017 08:58 PM | 显示全部楼层
本帖最后由 Emperor40K 于 1-4-2017 09:03 PM 编辑

total war:Warhammer II 首發四族(高精靈、暗精靈、蜥蝪人、鼠人)八傳奇,各有初始位置 。
新地圖將加入Lustria(蜥蝪人), Ulthuan(高精靈), Naggaroth(暗精靈) and the Southlands。
魔法漩渦將會是各族勝利要素。






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 楼主| 发表于 1-4-2017 09:00 PM | 显示全部楼层
本帖最后由 Emperor40K 于 1-4-2017 09:06 PM 编辑




The Witch King Malekith and his sadistic Dark Elf hordes spew forth from Naggaroth and their labyrinthine Black Arks. He tastes great weakness in the vortex – and great opportunity in its demise.
巫王麻辣雞絲與其殘虐成性之暗精靈由Naggoaroth與黑暗方舟傾巢而出。他察覺到魔法漩渦中極大之弱點-和其崩潰時所帶來的良機



精靈第一法師 Teclis,其胸甲有獨特的哭喪之臉。



世間最強大的長者,Mazdamundi

Kroq-Gar
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 楼主| 发表于 1-4-2017 09:06 PM | 显示全部楼层
戰錘II FAQ


How many Races/Lords can we expect?
我們可以期待多少種族和領主?

There are four playable races each with two Legendary lords, for a total of 8 individual start positions

High Elves, Dark Elves, Lizardmen and a fourth race, yet to be revealed, will all feature.
將有四族,每族各兩位傳奇領主,共有八獨立個開始位置。四族將是高等精靈、暗精靈、蜥蝪人和容後宣佈。(都知道是老鼠了不過CA決心把梗玩下去。)

Each race is unique and will feel very different to play. Each has unique and iconic battlefield units, characters, monsters, war machines and tactical strengths on the battlefield. In campaign, each has its own suite of unique campaign mechanics built around its backstory and lore in Warhammer Fantasy Battles. In short, each race offers a very distinct way to play.
每個種族都有不同的風格,各自有其獨特部隊、角色、巨獸、戰爭機械和戰術優勢。在戰役之中每一族都會根據其戰錘奇幻背景加入相應戰役機制
What’s with the Vortex in the announcement trailer?
預告片中的魔法漩渦是什麼?
The Great Vortex is a vast magical maelstrom that roils above the Isle of The Dead in the centre of Ulthuan, home continent of the High Elves. The Vortex was forged in a past age by a convocation of High Elf mages to drain the Winds of Magic from the world, and blast a huge daemonic invasion back to the Realm of Chaos from whence it came. It is a prominent part of the Warhammer Fantasy Battles world, a unique feature on the Total War: WARHAMMER II campaign map, and lies at the heart of the main campaign.
大漩渦是一個位於精靈家園奧蘇安中央死亡之島上空的巨大魔法漩渦。初代鳳凰皇艾納瑞歐、馴龍者卡勒多率領精靈法師,受已逝長者科洛克大人之助,吸收全世界的魔法之風鑄成大漩渦,將龐大的混沌惡魔侵略轟回混沌領域。這一戰錘奇幻世界之核心設定也將會是戰錘II的要素,坐落在世界地圖之中心。

How is Total War: WARHAMMER II’s campaign different to the first game?
戰錘II的戰役與第一部有何不同?

As the twin-tailed comet of Sotek made its recent journey across the skies, it caused the Vortex to become dangerously unstable. Each of the four races has its own objective regarding this: some wish to heal the Great Vortex and prevent calamity. Others see opportunity in disrupting it. That said, no two races have precisely the same objectives and they’ll need to accomplish them in their own way.
在雙尾慧星的影響下大漩渦變得極不穩定。四族對此都各有目標,有些希望能恢復大漩渦穩定以預防災害 ; 另一些則想趁機破壞之。雖說如此,沒有一個種族有完全相同的目的,他們都會有獨特的方式以達到目標。

The campaign is therefore a race for control of the Vortex, culminating in a cataclysmic series of endgame events. This is the first TW game where the AI can beat you to the end game objective.
因此戰役將會是一個搶奪漩渦控制權的比試,隨時間推進致一系列終局事件。這將是第一個AI可以以終局目標擊敗元家的全面戰爭遊戲。


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 楼主| 发表于 1-4-2017 09:07 PM | 显示全部楼层
How big is the Total War: WARHAMMER II campaign map?
戰錘II地圖有多大?
The Vortex campaign map is roughly the same physical size as in the first game, though there are approximately a third more conquerable land regions in the WH2 campaign map than in WH1. These are spread across four continents, separated by perilous seas.
地圖差不多一樣大,可佔領區域比第一部多1/3,分佈在四個由海洋分隔的大陸。

What other new features can I expect?
還可以期待什麼新特點?
There’s a host of new gameplay features, some of which are tied to the specific narrative of the Vortex campaign, and some which will apply the huge combined campaign (see below). We’ll be detailing all of these over the coming months.
接下來幾個月中公佈。

Do I need the original game to play Total War: WARHAMMER II?
需要第一部才能玩第二部嗎?

No, you don’t need the first game in the trilogy in order to play WARHAMMER II. However, if you do own the first game as well as the WARHAMMER II, you’ll also be able to choose to play on a huge new combined campaign map (see below). So owners of both games will have three large and different campaign maps to choose from.
不需要。但如果你兩部都有的話可以在合併地圖上玩。

Our first content release shortly after launch (free of course) will be a vast, combined campaign map representing the geographical areas of both games in a single map. This will allow you to start epic campaigns as any owned race (including any DLC races you own). This will be shortly after launch, weeks not months, and will be our very first content release.
戰錘II推出後幾星期內才會推出合併地圖。

Why won’t the Combined Campaign be available right at launch?
為毛要一開始沒有合併地圖?
The Vortex campaign, with its dedicated narrative, unique features, mechanics and flavour, is a big project in its own right. The Combined Campaign will be truly vast. Each requires significant playtesting and balancing. This being the most complex Total War campaign we will have released to date, we’d like to plan have a short period of open beta testing just before we release it, this requires WARHAMMER II to be out and for players to be familiar with all the new races and features.
CA表示我們對新系統其實沒信心,所以頭幾個星期當是公開測試,得到玩家反映後再作調整。


Is naval combat happening?
有海戰嗎?

Only in autoresolve.Warhammer Fantasy Battles is principally a game about land warfare, so that’s where we’re choosing to focus our efforts in terms of full battle simulation. There are some new sea-related campaign features that we will detail in the future.
自動解決吧親。戰錘的核心在陸戰,所以我們在重心放在開放陸戰上。將來會有海洋相關的戰役元素,待日後展示。


What are your plans for multiplayer?
聯機有何計畫?

Each of the races in TWWH II will be playable in single and MP campaign, plus custom and MP battles. As the two Legendary Lords for each race all have their own unique campaign start positions, you’ll be able to play a 2-player co-op campaign the same race. If you own both parts 1 and 2, you’ll be able to play in multiplayer as any of the races you own.
所有種族均可聯機,戰錘II中每個傳奇領主開始位置都不同所以玩家可以選擇同一陣營進行聯機戰役。

When is the release date?
什麼時候推出?

Later in 2017. We’ll announce a firm release date in due course.
2017下半年。具體日子待定。
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 楼主| 发表于 11-5-2017 09:42 PM | 显示全部楼层
Total War Warhammer II
高精对 Lizardman

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 楼主| 发表于 1-10-2017 08:36 PM | 显示全部楼层
本帖最后由 Emperor40K 于 1-10-2017 08:38 PM 编辑

Total war :Warhammer II
已经正式推出 Rm115.00
祝大家玩的娱快~~种族有 高精,暗精,lizardman,Skave鼠人




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发表于 8-10-2017 10:26 PM | 显示全部楼层
第一次玩这系列,不会玩....
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 楼主| 发表于 9-10-2017 09:39 PM | 显示全部楼层
本帖最后由 Emperor40K 于 9-10-2017 09:50 PM 编辑
h3op 发表于 8-10-2017 10:26 PM
第一次玩这系列,不会玩....

开教学程序吧,有助你第一次玩,我现在玩着暗精,巫王,正真的凤凰王



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发表于 10-10-2017 12:03 AM | 显示全部楼层
Emperor40K 发表于 9-10-2017 09:39 PM
开教学程序吧,有助你第一次玩,我现在玩着暗精,巫王,正真的凤凰王

開始就玩壞人?我玩高等精靈 暗精都對這我乾

p.s 還是不太會玩,下次看你玩
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